I am a Product Owner at Hutch. Previous to this I was a Product Manager/Game Designer EA Playfish and Lionhead Studios.
I am passionate about everything gaming with extensive experience in design and implementation of features that deliver user acquisition, engagement and monetization.
You can find my profile here - http://uk.linkedin.com/in/igriffiths
And my Twitter here - http://twitter.com/G1CPU
Specialties: Product Management, Game Design, Free-to-Play, Acquisition, Engagement, Retention, Monetization, Telemetry, Analytics, Competitive Analysis, Product forecasting, Predictive Modelling, Data, Management, Agile, Kanban, Quantitative Analysis, AB Testing.
My views do not represent those of my employer or associates past or present. My posts/blogs are for informational purposes only, they are not advice of any sort. My posts/blogs are presented on an as is basis and I make no claims as to their accuracy, suitability or completeness. I will not be liable for any negative consequences arising from interaction with, or use of the information provided.
Looking at why free-to-play as a business model, while having unique characteristics, shouldn't be considered a special case in ethics.
[News - 09/20/2017 - 04:00]
Remember 3d in the cinema ...
Remember 3d in the cinema While some technologies stick around it 's not necessarily true that they grow in popularity. r n r nI 'm not saying that VR won 't grow, but it 's not a sure thing that it will become mainstream consumer tech.
[News - 09/19/2017 - 05:00]
[Blog - 08/22/2017 - 10:05]
A product 's quality is ...
A product 's quality is a fairly nebulous idea, although we have a relatively general sense of it. You always have the risk that not everyone shares the same idea of what an improvement is. r n r nThe problem is that the possibility space for improvements is large and ...
[Blog - 08/29/2017 - 09:17]
Interesting article. I love how ...
Interesting article. I love how everything in free-to-play is always going to lead to the collapse of the market.. but never does. r n r nThe obvious concern is that once you find a good price for one player and that player finds out that another got it cheaper, they ...
[Blog - 06/01/2017 - 03:38]
[News - 06/01/2017 - 03:19]