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January 17, 2018
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by Jack Matthewson on 06/22/13 03:56:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


This last month has closed a 4 year chapter in my life. I've finished all my exams and coursework and recieved my final grade back. I got a 2:1 which I'm actually pretty pleased with. Now I start looking for jobs. Although I'm aiming to work in the game industry, my course hasn't really left me with anything like a portfolio of games related work with which to show potential employers. Because of this, I'm looking for more general careers related to my degree. At the same time, I'm going to start working on a solo video game project which will hopefully get me up to date with more contemporary tools and techniques. So far all I used for the Network Centipede demonstrator was Eclipse and a bit of MS Paint.

Speaking of the Network Centipede, I'm happy with the way it turned out. I ran a demonstration for examiners with the software running client/server style over 8 separate PCs. No real hiccups either which is good. There are a few things that I've taken away from this project which could help in future though.

  • User interfaces are harder than they seem both to design and produce.
  • When working to a spec, reading and understanding it thoroughly is paramount.
  • For network communication, developing a message syntax should happen first before you start actually trying to send messages.
  • Putting an espresso machine in your room is a surefire way to destroy a healthy sleeping pattern.
So these seem pretty obvious, but I've listed them here so the next time I start I project, I can read through them. The second one is particularly important as I wasted about a weeks development time hareing off in the wrong direction before being brought into line by my project supervisor.

I'm about to start work on the solo project I mentioned so I'll post updates here when I have something to show for it. 

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