Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 17, 2017
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Jeremiah Goerdt's Blog


Build a man a fire, he'll be warm for a day.

Set a man on fire, he'll be warm forever.


Also, I make indie games over at


Member Blogs

Posted by Jeremiah Goerdt on Tue, 16 Jul 2013 01:47:00 EDT in Design, Indie
Sometimes I get off track and I need to figure out what I'm doing wrong. You gotta know why you make games and stick to your guns.

Posted by Jeremiah Goerdt on Sun, 14 Jul 2013 05:47:00 EDT in Programming, Indie
Where I go over a simple method to improving the look and feel of movement for your 2d games. Simple vector addition.

Posted by Jeremiah Goerdt on Mon, 01 Jul 2013 12:26:00 EDT in Indie
I often find myself thinking about all the reasons that I decided to become a game developer. Sometimes it is good to get your thoughts down on virtual ink for others to read.

Jeremiah Goerdt's Comments

Comment In: [Blog - 12/31/2013 - 10:31]

Thank you for featuring my ...

Thank you for featuring my articles in the list. r n r nGamedev Tuts is an awesome resource and it 's cool to see it getting some attention. r n r nGreat list of articles.

Comment In: [Blog - 09/12/2013 - 03:41]

All of this feels a ...

All of this feels a bit dishonest and manipulative to me. The outrage against the fund may be a little harsh, but I don 't think this is a good way to run a campaign. Good effort though.

Comment In: [Blog - 09/10/2013 - 04:05]

Really great article and thanks ...

Really great article and thanks for writing it. Also, your Kickstarter campaign looks great along with the game. Well done. r n r nI 'm curious if the upcoming changes to Unity 's GUI framework are going to affect your dialogue system. Is the implementation dependent on the current GUI ...

Comment In: [Blog - 09/11/2013 - 02:18]

You make some excellent points ...

You make some excellent points here, especially about grinding. Many of the roguelikes I 've played seem to expect you to grind and I think that is poor design. Something like item orthogonality can go a long way in preventing grindy games. Cool stuff man

Comment In: [Blog - 09/11/2013 - 11:43]

Once I got to the ...

Once I got to the end I realized that those headphones you need are primarily for the significant other haha. r n r nIn all seriousness though, my wife is my biggest asset and I wouldn 't be where I 'm at today without her. r n r nGood list, ...

Comment In: [Blog - 09/10/2013 - 05:37]

I really like what you ...

I really like what you said about the place people are in their business: a still photograph. So many times do people look at where they are and think they just weren 't lucky enough when they really belong exactly where they are. r n r nSometimes it feels like ...