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Tutorial Design and the Cuphead Demo Argument

by Josh Bycer on 09/07/17 09:25:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Last week, there was a debate due to one demo play of Cuphead from the site Venturebeat. The demo has been criticized by gamers saying that the person did a horrible job of playing. Meanwhile, designers criticized gamers saying that the tutorial was at fault. In this video, I shared my thoughts on the matter and talked about how to design an effective tutorial in the process.


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