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For this week's Dissecting Design, we're focusing on the indie platformer Celeste. While many people will talk about how the assist mode makes Celeste more accessible, I think the game's design is more inaccessible to new players than one would realize, no matter how great the platforming is.
- 0:00 -- Intro
- 1:12 -- Basic Gameplay
- 8:18 -- Assist Mode's Feature
- 17:06 -- B-Side Changes
- 20:17 -- Level Design Problems
- 34:47 -- Subjective Difficulty Explanation
- 44:50 -- Final Thoughts