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January 16, 2018
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Justin Keverne's Blog

I’m a Designer, Level Designer and Writer, though currently that’s not my day job. I spend far more time than is healthy playing and thinking about games. More of my work can be found at my blog:

Member Blogs

Posted by Justin Keverne on Tue, 11 Oct 2011 02:53:00 EDT in Design
Developing on the initial concepts outlined in Part 1, it's time to add structure and look at some examples of what might be possible with systems based storytelling.

Posted by Justin Keverne on Thu, 02 Jun 2011 07:15:00 EDT in Design
If we are to even consider systemic storytelling we need to leverage the strengths of games in a way that gets to the heart of what give stories their power, characters.

Posted by Justin Keverne on Sat, 14 May 2011 06:03:00 EDT in Design
Success in a game is often a matter of performing the same actions as everybody else; failure on the other hand is personal and unique. It's time to embrace that uniqueness.

Posted by Justin Keverne on Thu, 07 Oct 2010 04:27:00 EDT in Design
What does it mean to kill a virtual character? I briefly look at the way killing is handled in Deus Ex, both from the perspective of the player and supporting NPCs.

Posted by Justin Keverne on Wed, 28 Jul 2010 12:30:00 EDT in Design
The first part of an in depth analysis of single player level design in Liberty Island, the first level of Deus Ex.

Posted by Justin Keverne on Fri, 08 Jan 2010 04:34:00 EST in Design
An examination of why stealth sections in games are generally poor, and what lessons can be learn from good stealth game design.

Justin Keverne's Comments

Comment In: [Blog - 04/23/2015 - 04:33]

Honestly dying in a game ...

Honestly dying in a game and it carrying on as if nothing happened rarely bothers me at all. I can die during a given sequence twenty times but the only time that matters, the only one I remember is the time I succeeded. When I look back on things I ...

Comment In: [Blog - 03/02/2015 - 05:26]

Though it doesn 't excuse ...

Though it doesn 't excuse how much of the marketing and promotional material of The Order: 1886 focused on its all white cast, over the course of the game three quarters of that cast is pushed into the background as two Indian women take on significant roles with one of ...

Comment In: [News - 05/31/2013 - 10:47]

At least one game, Expeditions: ...

At least one game, Expeditions: Conquistador by Logic Artists has gone through this exact process. It originally had a Greenlight page, since removed, and is now available on Steam, published by bitComposer Entertainment.

Comment In: [News - 05/21/2013 - 04:54]

For all of its North ...

For all of its North American focus the type of person and the type of family the Xbox One event seemed to be built around is one that 's still common across the United Kingdom. Swap out NFL for the Barclays Premier League, and Madden for FIFA and I can ...

Comment In: [News - 06/08/2012 - 11:49]

It 's worth remembering that ...

It 's worth remembering that for all the perceived public coverage E3 gets outside the industry the channel those presentations are broadcast on is SpikeTV. E3 isn 't so much the face the industry is presenting to the world rather it 's the face it 's present to people who ...

Comment In: [News - 03/21/2012 - 01:51]

Game mechanics are frequently changed ...

Game mechanics are frequently changed post-release based on player feedback but for some reason story elements are considered sacrosanct..