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September 23, 2018
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Justin Kwok's Blog


Justin Kwok is an acclaimed Game Designer/Producer who has shipped over 30 games across multiple platforms including Xbox 360, PS3, PC, Nintendo DS and more.

Born and raised in Toronto, he has always had a passion for interactive entertainment and started creating games at the age of 8 on his Apple II clone. After numerous careers in biology, sales and a stint in advertising as a copywriter for Leo Burnett, he finally realized his dream of working in video games in 2004 at Groove Games – a Toronto based publisher. He has since worked with companies such as Activision, Disney Interactive, Warner Bros Interactive and many others. Recently, he has helped to shape the next generation of game industry professionals as a Professor of Game Design at George Brown College and as a member of the steering committee of the Toronto Chapter of the IGDA.

Currently, Justin is spending his time as creative director at Blot Interactive, an independent studio, while still searching for the seventh word of the fifth paragraph on page 5 in the manual for King’s Quest 4.


Justin Kwok's Comments

Comment In: [Blog - 12/18/2017 - 09:49]

I loved my 3DO. There ...

I loved my 3DO. There were a few exceptional games that it seems like you missed on it though. r n r nYou got Road and Track 's Need for Speed, which I will say was the best driving game until Gran Turismo came out it was FAR better than ...

Comment In: [News - 06/06/2016 - 08:10]

many actors are unable to ...

many actors are unable to adequately defend themselves because they fear being dropped from a project. r n r nWelcome to the games industry.

Comment In: [Blog - 04/12/2016 - 12:14]

Interesting bit of trivia for ...

Interesting bit of trivia for ya: r n r n Floating arrow in a driving game r n r nBelieve it or not, but only Sega can put giant floating arrows in racing games. The massive green pointer in hectic cab sim Crazy Taxi seemed like such a smart idea ...

Comment In: [News - 05/15/2015 - 03:59]

We actually created a game ...

We actually created a game that used deception in chat called Chat Fu. Unfortunately, Facebook deprecated their Chat API and the game doesn 't work anymore. It didn 't make any money and we don 't have the resources to make it work again. r n r nBut here 's ...

Comment In: [News - 01/06/2015 - 08:15]

I haven 't read the ...

I haven 't read the interview yet, but I 'm curious what everyone thinks about what in my opinion is the entitlement attitude that seems to pervade piracy. r n r nI was talking to some people who felt that 3.99 was too much to pay for Monument Valley and ...

Comment In: [News - 10/30/2014 - 11:42]

I 've given this game ...

I 've given this game a bit of a try... aside from all the monetization with energy and soft/hard currency, the game is actually pretty good. I wouldn 't really call it shovelware.