I've been involved in game development for over twenty years. Most of that time has been spent either making art or creating processes to simplify getting art into games.
Recently, I've formed a small startup to make technology that I want to use. Please feel free to check out the links below, if you'd like to know more.
[Blog - 09/22/2017 - 12:09]
Thanks for this. It so ...
Thanks for this. It so happens I 've been thinking about this for a while. I 'm leaning against moving until I publish my game, but it 's helpful to get a perspective from someone who 's made the transition.
[News - 09/20/2017 - 04:00]
From the article: r n ...
From the article: r n r n VR has the ability to affect so many industries. Yes, gaming and entertainment, but also training and simulation, real estate and enterprise, and cognitive therapies. r n r nThis is the most important statement, in my opinion, and the one least understood by ...
[News - 07/13/2017 - 01:46]
[News - 03/17/2017 - 02:47]
I don 't think games ...
I don 't think games will drive VR. Other industrial uses will. When it becomes advantageous to put on headgear and navigate applications and accomplish our everyday tasks faster than we can without, VR will go mainstream. The games will come later. r n r nUntil then, VR is mostly ...
[News - 02/17/2017 - 06:54]
[News - 02/10/2017 - 02:47]
If you think you support ...
If you think you support indies, and you think it should be 5k, you don 't support indies. 'Seems to me that 500 is high enough to weed out the garbage titles, but low enough that serious indies can manage it. Perhaps 1k would be all right if Valve forfeits ...