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October 22, 2021
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Lars Doucet's Blog   Expert Blogs

 

Lars A. Doucet is the Co-Founder of Level Up Labs, LLC, an independent game design studio based in Bryan, TX, and has a Master's degree in Visualization Sciences from Texas A&M University. Lars is an independent game developer, consultant, as well as an industry analyst and commentator. 

Notable projects:
 

Valve Software:

- Participating in the Steam Labs initiative, shipping several major experiments as well as helping to overhaul Steam's internal game taxonomy. (@ Valve Software)

Level Up Labs:

- Serving as a private game market analysis consultant for various multi-million dollar game projects (@ Level Up Labs)

- Creating the industry site GameDataCrunch which collects public game performance data and shares them in an easily digestable & filterable format (@ Level Up Labs)

- Shipping the successful RPG/Tower Defense hybrid Defender's Quest for Playstation 4, PSVita, Xbox One, and PC. (@ Level Up Labs)

Open Source:

- Contributions to the open source game HaxeFlixel such as the FlxActions API and Flixel-UI interface
- Contributions to the OpenFL framework
- Maintaining the official Nintendo Switch backend for the OpenFL framework

 

Before all that Lars had a background in academic "applied gaming" projects include Super Energy Apocalypse, in collaboration with the Houston Advanced Research Center, and CellCraft, through Wake Forest University and the MacArthur foundation.

 

Expert Blogs

Posted by Lars Doucet on Fri, 11 Dec 2020 11:41:00 EST in Business/Marketing, Production, Console/PC, Indie
Steam Labs Experiment 010: Browsing Steam amounts to nothing less than the biggest potential change to Steam Discovery we've seen since the launch of Steam Direct.


Posted by Lars Doucet on Wed, 30 Sep 2020 11:08:00 EDT in Business/Marketing, Production, Console/PC, Indie
I'm working on a new website called GameDataCrunch.com, a new way to understand the game industry by looking at metrics and slicing them up in a bunch of different ways.


Posted by Lars Doucet on Mon, 15 Jun 2020 10:53:00 EDT in Business/Marketing, Design, Console/PC
Looking into how game genre classification evolved on early Nintendo consoles in the 80's and 90's.


Posted by Lars Doucet on Wed, 17 Jul 2019 05:37:00 EDT in Business/Marketing, Design, Programming, Console/PC, Indie
Designing a tool for browsing Steam games "Wikipedia binge" style


Posted by Lars Doucet on Thu, 28 Mar 2019 01:29:00 EDT in Design, Console/PC, Indie
Playing a game with unclear mechanics is like peering through a dirty, smudged window. This calls for some Windex!


Posted by Lars Doucet on Thu, 24 Jan 2019 01:03:00 EST in Business/Marketing, Production, Console/PC, Indie
Four new competitors have emerged to take on Steam: Epic, Discord, Kartridge, and RobotCache. Let's see how they stack up.



Lars Doucet's Comments

Comment In: [Blog - 12/11/2020 - 11:41]

Sounds like you 're wanting ...

Sounds like you 're wanting what we call faceted browsing in the biz. How do you feel about the tag sidebar on my own third-party site, Game Data Crunch r n r nhttps://www.gamedatacrunch.com/steam/list/all r n r nOr the main omni search field on the front page: https://www.gamedatacrunch.com

Comment In: [Blog - 06/18/2020 - 10:36]

Just a clarification: I didn ...

Just a clarification: I didn 't build the categories myself, nor make the selections in them, I just built the internal tools that Steam 's staff used to classify things and check their work. Don 't want to take credit for things I didn 't do

Comment In: [Blog - 07/17/2019 - 05:37]

For what it 's worth, ...

For what it 's worth, I 've only heard positive comments from developers so far, though my sample size is small. r n r nIf Valve were to implement something like this, it 's an open question where they would put it Same goes for their Interactive Recommender . r ...

Comment In: [Blog - 01/29/2019 - 12:22]

Some interesting tips, Tristan I ...

Some interesting tips, Tristan I take it you speak from personal experience here in having done these things for your own games and having seen success with them Can you give any specific case studies/examples

Comment In: [Blog - 01/24/2019 - 01:03]

Is there any evidence Valve ...

Is there any evidence Valve sells user data for revenue Their platform is so insanely profitable that it doesn 't seem in their best interest to sell user data for pennies when they could hoard it instead as a strategic advantage. Once you 've sold user data it tends to ...

Comment In: [Blog - 12/03/2018 - 08:50]

Thanks for the update The ...

Thanks for the update The article was originally written last week, not surprised prices have moved since then.