Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
October 29, 2020
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


How to Conduct Market Research For Your Indie Game

by Logan Williams on 07/25/16 10:34:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


This post originally appeared on


Earlier this month, I had the opportunity to talk about ways to conduct market research during this years Indie Revolution Expo. The presentation was originally titled "Ways to Research Player's Path to Purchase". However, while building my presentation, it became clear that learning how to identify who your player(s) are is more important and is more easily explained within 45 minutes, so I made a slight change to the title, to read "Ways to Research Players" (clever, right?).

The updated presentation focussed on ways to research your target market and identify segments of your audience and how to create what I call a player persona (more commonly referred to as a buyer persona). In conducting market research and identifying segments of your target market, you will have a much better understanding of who you're speaking to. This should allow you to more effectively promote your game in a more clearly defined manner. This should also give you better ideas on how to communicate the values of your game, depending on who you're speaking to (AKA, your pitch). This doesn't have to just stop with marketing and PR. With this type of research, you can also identify ways to possibly improve your game, or add in additional features.

You can check out the full presentation video above, but my head is kind of in the way for the majority of the presentation, so I have uploaded the original presentation slides below:

If you have any questions, don't hesitate to ask them in the comment section below this post.

Related Jobs

Airship Syndicate
Airship Syndicate — Austin, Texas, United States

Airship Syndicate
Airship Syndicate — Austin, Texas, United States

Mid to Senior Worldbuilder - Unreal Engine
Airship Syndicate
Airship Syndicate — Austin, Texas, United States

Senior VFX Artist
Question — Tiburon, California, United States

Level Designer - Unreal - WFH

Loading Comments

loader image