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Markus Nigrin's Blog


I ran a software startup, worked at a large US corp and now I'm finally making games. My studio's name is Galactic Bits where I work together with my friend & former co-founder. 


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Posted by Markus Nigrin on Wed, 05 Feb 2014 11:11:00 EST in Business/Marketing, Indie, Smartphone/Tablet
Lot's of attacks and theories float around the overnight hit. Let's have a closer look.

Markus Nigrin's Comments

Comment In: [Blog - 03/21/2016 - 02:20]

Your article is based on ...

Your article is based on the assumption that Clash Royale doesn 't punish for losing. But it does, and quite heavy handed. You can easily get downgraded into the previous arena level, where chests have less value. It discourages the player from playing trying different strategies and deck variations. A ...

Comment In: [Blog - 05/09/2014 - 12:15]

When we decided to move ...

When we decided to move to the US for good, my wife and I obliterated a part of ourselves we didn 't acknowledge as important. Or, if you want: we had the privilege of having. We thought we were quite prepared with our school education and with spending time in ...

Comment In: [News - 03/31/2014 - 03:37]

We tend to cry foul ...

We tend to cry foul when the actual game is innovative and the financial success goes to someone else. r nBut innovation has many aspects. How a game reaches an audience is one of those aspects defining overall success. And there is lot 's of innovation happening in that area. ...