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2016 in Review: Game Deving with Blood Cancer.

by Michael Kelley on 01/02/17 06:07:00 pm

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The following blog post, unless otherwise noted, was written by a member of Gamasutras community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

2016 was a mixed bag. On the downside we lost Bowie, Prince, Muhammad Ali. Also I got cancer. On the plus side, I published my first game development book, was contracted for a second, and then again a third. Also I got cancer.

That a cancer diagnosis could possibly improve my life is a grim and grizzly admission. It speaks in gravely tones about where I was in life when I received the news, October 5th, 2016. But more than that, it speaks about a newfound optimism. In Chinese, the word for Crisis doubles for Opportunity. Trite, but ultimately the sentiment rings true. And in the new year I resolve to prove it.

In 2016, as per usual, I kept many of my New Year's resolutions. I didn't touch a drop of pop and lost 30lbs on the nose (thanks chemo!). Unfortunately, I failed to post to my blog every day, stopping circa October 5th, 2016 (no thanks, chemo). This New Year's resolution? Beating cancer all the while turning (Blast) Crisis into Opportunity.

Like all indie game devs I have a backlog of good ideas and unfinished projects. Until now, this has served to divide my attention and derail my ambitions. In the context of a cancer diagnosis it can be even more heartbreaking as one is forced to face their own mortality.

"So many loves half-loved. So many inventions half-invented."

A cancer diagnosis makes you realize that time is running out. But this realization can also be positive, inspiring the commitment necessary to see a project all the way through. The question remains, however; "which video game should I complete?" It's a question as gnawing as the cancer. Choosing incorrectly will set me down the wrong path, wasting precious time.

"What should I build before I die" can be rephrased more optimistically as; "which game will mean the most to people?" This permutation reveals why the question is so very difficult. I can't answer it. If I want to know which game will mean the most to people, I have to ask the people. And so in 2017 I will do just that. I'm soon to launch my "Cancer Scare Crowdfunder:" coincidental, competing campaigns that will help me decide which good game idea to see through to the end.

They say that when you have cancer, the most important thing is to stay positive. To find joy in the little things. To stay engaged. For most of my life playing video games has made me happy.

"Life well spent!"

Now, it's creating games that fulfills me. I hope to give back. With Pilotthings VR I hope to impart the same sense of awe-inducing vertigo I felt when playing Pilotwings. With both T-Rex Care and Feeding and Chess Tactics RPG I want to extend my life-long passion for teaching into the game medium. In Star Foxy VR I aim to make a parody of Star Fox that is less furry, more foxy. And I think I can leave the world a better place if each home had Wall Candy Cabs, arcade cabinets that save their owners space, time, and money. I'll create a bare-bones campaign for each in the hopes that gamers understand I'm working with limited resources and potentially very little time.

Time. 2016 was not great. In 2017 I hope to turn it around. Every little #gamedev success will be another time bonus, providing me purpose, giving me hope, moving me forward. Such is the power of gaming and I hope you will co-op with me against cancer. Find me on twitter (@nickelcitypixel) or shoot me an email (admin(at)mikejkelley(dot)com ASAP, won't you? Also, check out my blog and youtube channel where I hope to document what it's like to gamedev with cancer. Let's get out there and win 2017!


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