Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 17, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Nate Paolasso's Blog


I'm an 18 year old college student that writes about video games and I hope that it translates, one day, into a career. Michigan is where I curently reside. I am attending Michigan State University, majoring in Journalism. Landing a position at a major gaming website it my ultimate goal, which I plan to achieve.

I believe that games can do so much more than any other medium in terms of entertainment and interaction. Not only that, but video games are just beginning to explore new territories that only movies and books could previously touch on. It's truly a great time to be a gamer. My favorite types of games are stealth and both eastern and western RPG's. If I'm not writing about games, then I am playing them. I am here because video games.

I enjoy all feedback; it let's me know how to improve! Contact me on Twitter @NatePaolasso or through e-mail: 


Member Blogs

Posted by Nate Paolasso on Thu, 07 Mar 2013 09:14:00 EST in Design, Console/PC
I give my initial thoughts on a pretty controversial Trophy for God of War: Ascension.

Posted by Nate Paolasso on Sun, 24 Feb 2013 01:03:00 EST in Design, Console/PC
Ubisoft is promising a lot with [Watch Dogs]; and while what we’ve seen so far is outstanding, there are a few areas I hope that they can really deliver on.

Posted by Nate Paolasso on Mon, 18 Feb 2013 05:35:00 EST in Design, Console/PC
A personal blog on my favorite online multiplayer to date.

Posted by Nate Paolasso on Sat, 16 Feb 2013 09:41:00 EST in Design, Console/PC
A short blog on why games are becoming more realistic.

Posted by Nate Paolasso on Tue, 05 Feb 2013 07:30:00 EST in Design, Console/PC
Some thoughts on why the stealth genre is one of the most engaging in the industry.

Posted by Nate Paolasso on Tue, 08 Jan 2013 05:18:00 EST in Design, Console/PC
My thoughts on how gamers perceive difficulty in videogames.

Nate Paolasso's Comments

Comment In: [Blog - 03/07/2013 - 09:14]

Sorry, I should have clarified. ...

Sorry, I should have clarified. The Furies are the primary bosses in this game, and so I assume that killing them is a pretty big deal in the overall story/plot.

Comment In: [Blog - 02/24/2013 - 01:03]

It very well could be ...

It very well could be I certainly hope that AC isn 't over because the last game sort of left the fans hanging and didn 't really resolve anything. Watch Dogs, however, just seems like a new universe. It seems a lot more down-to-Earth than AC does. I hope that ...

Comment In: [Blog - 02/16/2013 - 11:33]

I think a series that ...

I think a series that does level design really well is God of War. The levels never have useless areas with nothing in them, and when you return to an area you 've already been to, it 's always because that area is connected to one that leads further into ...

Comment In: [Blog - 02/05/2013 - 07:30]

The mini-levels between the regular ...

The mini-levels between the regular levels really got to me as well. And while I agree that levels were more linear, the ones that weren 't, to me, just felt like how I 've always wanted a Hitman game to play. I just imagine having those mechanical controls on levels ...

Comment In: [Blog - 01/08/2013 - 05:18]

If I put a 'to ...

If I put a 'to me ' in front of most of the sentences in this article, it 'd be redundant. Of course this is my opinion and not a universal truth, but I understand what you 're saying.

Comment In: [Blog - 12/26/2012 - 12:27]

You 're very welcome. It ...

You 're very welcome. It is disappointing that it turned into mostly trolling, but at least some people posted legitimate, thought provoking comments. Thanks for reading