Nick Harris's Blog
Comparing my vision for a future Nintendo console to the reality of the Switch and how it could still deliver the family friendly form of virtual reality I described two years ago. Also, some notes on the merits of having an unintrusive UI in Portal VR.
Understanding why the Wii was so popular and its sequel failed to build on its success whilst speculating on the design of the Nintendo's NX what new experience this may provide and how they may be poised to allow subscription to their back catalogue.
Second Life needs new players, Oculus Rift needs a social nexus.
Facebook could monetize our second life as well as using it as a unified portal to other games.
Nintendo need to make uniquely compelling interfaces and use these controls to inspire new games no other system can imitate, building upon what so many found to be so popular with the Wii with an expressive dual Nunchuk scheme.
Nick Harris's Comments
[News - 08/29/2017 - 03:20]
[News - 01/13/2017 - 05:50]
[News - 10/20/2016 - 10:06]
I 'm so pleased to ...
I 'm so pleased to see that they have gone with a dual Nunchuk design. I was recommending that they make a unified control interface that was capable of being used to play every game and allow people to master simple games with just one motion controller and then move ...
[News - 12/02/2015 - 04:14]
Three pictures of the place ...
Three pictures of the place I got stuck. Good thing I found a YouTube walkthrough. Puzzles in video games are rather like Crosswords in Newspapers, in that it takes time to discern the pattern of thinking behind their author.
[News - 10/23/2015 - 02:13]
[News - 10/13/2015 - 11:33]
This doesn 't prove anything. ...
This doesn 't prove anything. A placebo effect should be deemed a benefit and a correctly conducted test would have been to tell the test subjects that the game was controlled by an adaptive AI that would change the map to ensure that it did not become too difficult, but ...