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January 16, 2018
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Peter Kojesta's Blog   Expert Blogs


Project development and management in association with:

* Northrop Grumman
* General Dynamics
* Firaxis / 2k
* Irrational/ 2k

* Day 1 Studios
* Warner Brothers
* LucasArts
* Gameloft
* Google
* Zoox
* Stardock
* Oxide Games

Credits include:

* Ashes of the Singularity
* WWE 2016
* Civ : Beyond Earth
* World of Tanks
* Sid Meier's Starships 

* Civ 5: Brave New World
* Xcom: Enemy Unknown
* Bioshock Infinite
* Ace Patrol
* Chronicles of Spellborne
* Snapshot Adventures 
* Gangstar Rio
* Fracture
* F.E.A.R 3
* Majestic-12 


Expert Blogs

Posted by Peter Kojesta on Tue, 20 Jan 2015 11:38:00 EST in Art, Console/PC, Indie
This is a technique we developed to remove skewing on normal maps for mechanical models. It comlpetely eliminates poor skewed normals.

Posted by Peter Kojesta on Thu, 24 Feb 2011 08:36:00 EST in Production
The Pilot Paradigm is an idea on how to dramatically reduce the cost of game development, while fostering an atmosphere of innovation and competition. It proposes a new way to introduce franchises, and examples some methods for game production.

Posted by Peter Kojesta on Fri, 12 Nov 2010 11:17:00 EST in Art
Modern game environments are something to behold; no doubt about it. So, how do your environments measure up? Are you that studio that devotes its time and resources to making killer character models but pays the environments lip-service?

Posted by Peter Kojesta on Mon, 01 Nov 2010 11:51:00 EDT in Production
'Get your ego out of my art'; it should be an Art Directorís mantra, and not just because it improves overall quality, but because it increases efficiency, and makes all the other artists on the team happy.

Peter Kojesta's Comments

Comment In: [News - 11/09/2017 - 10:24]

They waited this long because ...

They waited this long because this is what all companies do when they want a big pay out. Wait for the allegedly infringing element to amass a following/revenues, then sue for a large amount. r n r nHere 's what I want to know, did any taxpayer dollars pay for ...

Comment In: [Blog - 07/06/2017 - 10:20] : have a look, ... : have a look, fun with the feets

Comment In: [Blog - 02/02/2017 - 04:24]

Right, he 's protecting you ...

Right, he 's protecting you from my 68 year old uncle who was coming to see his grandkids in March. You must be powerfully afraid to appreciate such broad measures taken to protect you from something less likely to kill you than falling out of bed. But yea, land of ...

Comment In: [News - 06/28/2016 - 07:53]

Skon Matayatana: try for ...

Skon Matayatana: try for VR foot controllers. Been working on it for a while :

Comment In: [News - 02/26/2016 - 04:00]

Ryan, r n r nI ...

Ryan, r n r nI can 't agree more about this being a huge problem, thankfully we solved it and will be showing our device SprintR at our booth at GDC , Booth number: PL705. r n r nWe created our controller to solve the locomotion problem, we made it ...

Comment In: [News - 10/22/2015 - 02:07]

Met her at gdc a ...

Met her at gdc a while ago, she exemplifies class. It was a pleasure to speak with her.