Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.

Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
June 15, 2021
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Video Game Accessibility

by Pulkit Garg on 06/08/21 12:50:00 pm

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.


We all love playing video games, and the process to play them is pretty straightforward for most of us; You download the game and get started. But for many others, the process isn't that simple. According to the World Report on Disability, more than one billion people have some form of impairment, which means that they cannot experience these games like the rest of us.

These disabilities are mainly of five types:

  1. Motor: The player has trouble using the game's controls. It can be due to physical constraints like the inability to press a key or poor developer decisions like a complicated control scheme or control sensitivity.
  2. Cognitive: The player has trouble keeping track of all the information provided by the game or processing all the information. It can be due to complicated menus, poor/ no translations, bad fonts, or the absence of interactive tutorials.
  3. Vision: The player has trouble seeing or distinguishing all the elements present on the screen. It can be due to colorblindness, small and crowded text or UI, VR motion sickness, etc.
  4. Hearing: The player has trouble listening to audio cues like gunshot directions, NPC dialogue, and so on. It can be due to the absence of subtitles or over reliance on auditory cues.
  5. Speech: The player has trouble communicating with his teammates. It can be due to the absence of alternative communication methods.

Now some games incorporate settings that help everyone to experience the game in the best way possible. But, these are few and far between and are generally limited to a few indie games and even fewer AAA games. Even though some larger studios are now adding some accessibility features to their games, for the indie developers, there are a few hurdles. The largest one being a lack of resources to guide and help these developers make their games more accessible. Thus, throughout the next few posts, we'll be looking in detail at each type of disability individually and some ways we can make our games better for everyone else.

Related Jobs

Moon Studios
Moon Studios — Vienna, Remote, Remote

Senior Designer
innogames — Hamburg, Germany

Team Lead Community Management
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan

Experienced Game Developer
Genvid Technologies
Genvid Technologies — Los Angeles, California, United States

IT Manager

Loading Comments

loader image