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Robert Basler's Blog


I'm a game programmer and entrepreneur developing a massively multiplayer online game: The Imperial Realm::Miranda. Next project I'll pick something really difficult.  Development Blog at The One Man MMO Project.


Member Blogs

Posted by Robert Basler on Tue, 14 Feb 2017 10:06:00 EST in Programming, Art, Indie
I have always assumed the tools I buy actually work. I have learned that sometimes that isn't true. Also a handy algorithm to generate contour maps from heightmap data.

Posted by Robert Basler on Thu, 08 Oct 2015 01:39:00 EDT in Programming, Indie
There is nothing like trying to get software running in an environment that is actively screwing with it. How antivirus false positives can mess up your game.

Posted by Robert Basler on Wed, 09 Sep 2015 03:27:00 EDT in Programming, Indie
I've been programming for 34 years now. I have never had something like this happen before.

Posted by Robert Basler on Tue, 14 Apr 2015 01:49:00 EDT in Programming, Production, Indie
When I started developing The Imperial Realm :: Miranda, Content Delivery Networks (CDNs) were big and fancy and expensive and only used by giant megacorps, so I never imagined I'd be able to afford to use one.

Posted by Robert Basler on Tue, 27 May 2014 06:22:00 EDT in Business/Marketing
Canada's new CASL law has big implications for game developers anywhere in the world.

Posted by Robert Basler on Fri, 22 Nov 2013 04:53:00 EST in Programming, Console/PC, Indie
There are a wide variety of methods and terminology used in articles on normal mapping which makes it a very confusing topic for non-math-lovers like myself. I'm going to explain three methods for normal mapping for the mathematically uninclined.

Robert Basler's Comments

Comment In: [News - 01/05/2017 - 07:18]

I don 't know about ...

I don 't know about others, but game base prices have risen 33 the last couple years in Canada. Since Steam eliminated flash sales and added refunds, discounts have not been as high as before, and I find I am buying fewer games at higher prices and my overall spend ...

Comment In: [Blog - 11/18/2016 - 04:49]

I have to disagree on ...

I have to disagree on marketing materials. You are going to miss a of people who either will not or cannot sign up for your mailing list at your booth. Those people will forget who you are in the hundreds of booths if they don 't have something to remind ...

Comment In: [Blog - 11/16/2016 - 09:17]

What does it say under ...

What does it say under the smileys on the feedback screen

Comment In: [Blog - 09/28/2016 - 11:15]

Could you elaborate on: 7. ...

Could you elaborate on: 7. Do the usual PR a MONTH before the campaign.

Comment In: [Blog - 09/15/2016 - 10:26]

No Man 's Sky was ...

No Man 's Sky was an attempt at releasing an Indie game at full retail, and we can agree that it definitely didn 't work. r n r nNo. While there are lots of unhappy people, NMS is the second highest selling game at RETAIL this month. The criteria for ...

Comment In: [Blog - 06/20/2016 - 05:26]

I 've reached out to ...

I 've reached out to distribution partners inquiring about the amounts of chargebacks happening, and it 's killing some of them. r n r n There 's no real way to know which keys leaked or not r n r nCredit card companies are very clear about which transactions have ...