Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
August 18, 2019
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Retro Game of the Day! Shining in the Darkness

by Ron Alpert on 05/02/11 04:44:00 pm   Featured Blogs

2 comments Share on Twitter    RSS

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

Retro Game of the Day! Shining in the Darkness

Shining in the Darkness by Sega and Climax Entertainment (Japanese developer, not the similarly-named UK house) released for the Sega Genesis in 1991.

Those who know me are aware that I was never big into RPG gaming; still when an EGM offshoot magazine called Mega Play published early screens of a game called "Shining Darkness," it was hard to ignore.


The screens looked impressive, the game was 8 Megabits (impressive for a cartridge memory size at the time) and there really was nothing else that looked like it on the market at the time. The wave of SNES RPGs was a ways off still, and there hadn't been much at all on the Genesis either.

The game looked (and played) much like a souped-up next generation version of Sega's well-known 8-bit hit Phantasy Star. Two important differences - this was a newer generation software, and where PS was definitely a traditional mange style, SITD had a very unusual art style (particularly for a Japanese RPG) - it felt like a mix of light-manga with a bit of a European-inspired style perhaps, and it looked very out-of-place on the Genesis for that reason, although not to it's detriment.

The game itself was as you'd expect, and in modern consideration it looks and plays out quite primitive; but at the time, it was very fresh. The game was slow, a crawling grind, with very limited options (as many RPGs of the day were) yet it was still quite engrossing with it's charming-yet-dark world and fairly well-written character dialogue.

Ultimately, Shining in the Darkness was a title I never got terribly far through, but for me it will always be memorable as an early landmark title on the system and a worthy follow-up to it's source material.

Pick up our popular iPhone app 180, now available for Android - FREE!


Related Jobs

Sparx* - Virtuos Vietnam
Sparx* - Virtuos Vietnam — Ho Chi Minh, Vietnam
[08.16.19]

Lead Real-time VFX
Square Enix Co., Ltd.
Square Enix Co., Ltd. — Tokyo, Japan
[08.16.19]

Experienced Game Developer
Street Smarts VR
Street Smarts VR — San Antonio, Texas, United States
[08.14.19]

Senior Producer/Game Designer
Guerrilla Games
Guerrilla Games — Amsterdam, Netherlands
[08.14.19]

Senior Producer





Loading Comments

loader image