Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
January 20, 2018
arrowPress Releases

If you enjoy reading this site, you might also want to check out these UBM Tech sites:


Ryan Szrama's Blog


I'm a web developer by day (and most nights) and erstwhile game programmer with roots in the old QBasic / FreeBASIC communities and MUDs. These days I typically play and support indie games with a focus on roguelikes and word games. As my children grow, I look for more experiences I can share with them, and to that end I highly recommend Lilly Looking Through.


Ryan Szrama's Comments

Comment In: [Feature - 08/04/2009 - 05:50]

Thanks for the write-up know ...

Thanks for the write-up know I 'm late to the comments, but Robotron 2084 became an instant favorite after a couple nights at Columbus, Ohio 's 16-Bit Bar Arcade. Owning a cabinet is a new personal goal. :

Comment In: [Blog - 07/18/2014 - 02:01]

Wow, great write-up. Part of ...

Wow, great write-up. Part of me wonders if your Kickstarter would have been successful without the physical backer rewards. It looks like less than 10 of your backers came in at those levels - I 'm guessing there 's a way to determine the cost to produce / fulfill those ...

Comment In: [Blog - 07/21/2014 - 12:52]

Fortunately I haven 't backed ...

Fortunately I haven 't backed any lemons yet. Lilly Looking Through is probably my favorite backed project thus far, and it helped that they had a demo at the time of their campaign. My bigger discernment challenge is how much time I 'll honestly have in the future to play ...