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June 28, 2022
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Scott R Plaumann's Blog


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I have been hacking away at game development from about 1979.  I started out on a Radio Shack TRS-80 with a 64kb memory, sequencial storage via dual cassette decks, monochrome gray monitor ...

Yeah, one of those "original indie" game program builders. 

Hm, that twitter picture like got broken, so here's a new link for that picture,

Now I'm up to speed in tech, soft and hardware, still as enthusiastic and just as curious about building what can be created as an Indie Game Developer,

because at ...

It's all about the Game.


Member Blogs

Posted by Scott R Plaumann on Tue, 10 Mar 2015 01:21:00 EDT in Audio, Design, Programming, Production, Art, Indie
I have been lucky enough to have gotten this far as an Indie Game Creator without any major disruptions to my workflow. It took about four months to get back on my feet this time around. This new experience is not a matter of if but when for any "Indie".

Scott R Plaumann's Comments

Comment In: [News - 02/08/2017 - 02:41]

Hey 'ol 1GAM 'er : ...

Hey 'ol 1GAM 'er : r nWho want 's to make over 100,000 USD anyways To tell you the truth, a lot of indie per seat software licenses are and have been built around the Indie/Pro model. If you make over 100,000 you can use a software offering of the ...

Comment In: [Blog - 10/26/2015 - 08:05]

Ah yes, 32 years later ...

Ah yes, 32 years later ... hmm. But I 'm with ya ' on that part. I never dove into Apple Assembler nor CP/M, just got my feet wet. I hung out with the TSR80 32k BASIC with an expansion interface for a total of 64k, when I jumped ...

Comment In: [Blog - 02/23/2015 - 12:25]

Thanks for the review. r ...

Thanks for the review. r n r nI come from APPHUB-ville, a.k.a. XBox LIVE indie games, where, as a Creators Club member I could build games on the PC to be ported over and played on my XBox360. It 's good to see that Microsoft is still serving the Indie ...