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May 17, 2021
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GDC Showcase 2021 featured composer Winifred Phillips' talk, "Homefront to God of War: Using Music to Build Suspense." This article includes a partial transcript from the online Q&A, along with additional content expanding on topics from that Q&A session.

Posted by Simon Carless on 05/12/21 05:26:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
There's one big gotcha around game ratings when releasing your game via IARC - and in the latest game discovery round-up, we look at what it is, and how to avoid it.

Posted by Simon Carless on 05/10/21 06:15:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
We look at Steam tag trends, the latest in the Apple/Epic and Valve antitrust lawsuits, and, well, lots more about game platforms and discovery.

Posted by John Harris on 05/10/21 10:30:00 am in Console/PC
The basics of how to enjoy playing a Mystery Dungeon game. From We Love Mystery Dungeon, for sale in a bundle up for a few more days at

Posted by Simon Carless on 05/05/21 01:44:00 pm in Business/Marketing, Design, Production, Console/PC, Indie
What does the Epic/Apple trial data show us about which game platforms are good to make games for? And how has Epic Games Store itself evolved?

Posted by Simon Carless on 05/04/21 09:53:00 am in Business/Marketing, Design, Production, Console/PC, Indie
We look at the GDC survey on game platform cut and the state of subscription services, as well as lots more neat game discovery news!

In this blog, I discuss my Technical Games Development University module, And how it helped me learn to develop my core team working skills for use in games development.

Posted by Tony Hua on 05/17/21 10:22:00 am in Design, Indie
I am an indie games developer who explored war themes by taking an absurdist approach in the game's design. This is a post mortem for a DLC inspired by my family's roots as immigrants.

Posted by Joanne Ferguson on 05/17/21 10:19:00 am in Business/Marketing, Console/PC
MiroWin studio, developer and publisher of sci-fi shooter “Boiling Steel” and western-shooter “Guns’n’Stories: Bulletproof VR” reveal today that “TinShift”, a dynamic multiplayer PC arena-shooter, is launching on Steam on June 3, 2021.

Posted by Luca Russo on 05/14/21 11:17:00 am in Design, Programming, Art, Console/PC, Indie
Greetings everyone, on this weeks blog post we wanted to share the new fracture system.

Game Dev Digest Issue #94 - Patterns, Math, and VFX. The latest from the free weekly Unity3d/gamedev newsletter.

The Children's Code is new law in the UK that increases the standards of data protection for children. It will affect game developers and publishers worldwide that collect, process and/or store children's personal data (even if they do so unknowingly).