Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
May 13, 2021
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

A leader's choice

by Tom Safarov on 05/03/21 10:32:00 am

The following blog post, unless otherwise noted, was written by a member of Gamasutra’s community.
The thoughts and opinions expressed are those of the writer and not Gamasutra or its parent company.

 

I believe that the ultimate role of a leader is to multiply the team's efficiency by taking in professionals who can cover "dark" areas and reach out where you can't. One person can be good in many areas, but you can't cover everything, especially if you manage a growing enterprise.

"It doesn't make sense to hire smart people and tell them what to do; we hire smart people so they can tell us what to do" – this might be a simplification, but is essentially true. An achieving team can only be born in a culture where making a step forward and taking initiative is encouraged by the leadership.

A path of a leader – to multiply the team's competencies or limit them

To sum it up, the leader can basically go two ways:

1. Build upon each other's competencies and don't be afraid to let someone else reach where you can't;

2. Limit the team's efficiency by not tolerating anyone whose circle of competencies can stand apart from the leader's own. Because someone told you that that leader always knows better or leaves. In this deplorable case, we witness a passive team that acts reluctantly as the main concern is to not make the boss mad instead of delivering the result in the most efficient way.

Choose what kind of team you are building.


Related Jobs

Visual Concepts
Visual Concepts — Austin, Texas, United States
[05.12.21]

Sr Designer
Insomniac Games
Insomniac Games — Burbank, California, United States
[05.12.21]

Design Manager
Visual Concepts
Visual Concepts — Austin, Texas, United States
[05.12.21]

Designer
Visual Concepts
Visual Concepts — Austin, Texas, United States
[05.12.21]

Sr Artist, UI





Loading Comments

loader image