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June 28, 2022
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ALEXIS KENNEDY's Blog   Expert Blogs


I founded Failbetter Games, best known for Fallen London and Sunless Sea, with with Paul Arendt in 2009. I grew it into a medium-sized indie studio with a solid reputation for quality writing and a clutch of awards. Rock Paper Shotgun said we produced 'the most delicious collection of words in all of gaming.' Ken Rolston called us 'a guiding North Star of narrative design'.

Then I realised I didn't want to run a studio, so I sold up and went ronin as a writer-designer for a gap year, doing guest writing forBioWare, Telltale and Paradox, among others. I'm now at Weather Factory with Lottie Bevan, making a game called CULTIST SIMULATOR.

This is me:">


Expert Blogs

Posted by ALEXIS KENNEDY on Thu, 30 Aug 2018 10:42:00 EDT in Business/Marketing, Design
Some folk write lore because its what they love doing, some folk write lore because they need it to fill the technical manual spinoff book, many because isnt that what you do when youre making an SFF game?Well, not always.

Posted by ALEXIS KENNEDY on Mon, 11 Jun 2018 11:37:00 EDT
What happened when we launched Cultist Simulator, and why we think it happened.

Posted by ALEXIS KENNEDY on Thu, 22 Feb 2018 12:40:00 EST in Business/Marketing, Indie
Why we went paid beta but not Steam Early Access, and what #4 on actually means.

Posted by ALEXIS KENNEDY on Tue, 12 Dec 2017 09:56:00 EST in Design, Production, Indie
"The struggle to keep documentation useful is the struggle of Ra with the serpent Apep. There is no enduring victory; but if you cease to make the effort, then darkness covers everything. Here are some weapons Ive used."

Posted by ALEXIS KENNEDY on Thu, 08 Sep 2016 11:16:00 EDT in Design, Production
The particular perils of the passive voice in game prose. And moon language.

Posted by ALEXIS KENNEDY on Tue, 17 Feb 2015 06:52:00 EST in Design, Console/PC, Indie
A look at the other side of romance in Sunless Sea: illicit officer romances.


Comment In: [Blog - 06/11/2018 - 11:37]

cheers r n r n- ...

cheers r n r n- I don 't think calling it 'Lovecraftian ' made it more desirable, per se. I do think it gave us a way to describe an unconventional game that was immediately less confusing. r n r n- I blogged a bit about that here :

Comment In: [News - 03/04/2015 - 05:12]

d n r n r ...

d n r n r nIt 's cheerfully inconsistent Victorian period flavour the same reason we spell 'eerie ' as 'eery '. r n r n and thanks :-

Comment In: [Blog - 02/05/2015 - 01:26]

Thanks And yes, I 've ...

Thanks And yes, I 've added a link - I didn 't expect the post to get featured, so I was caught on the hop. :-