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August 20, 2018
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ALEXIS KENNEDY's Blog   Expert Blogs

 

I founded Failbetter Games, best known for Fallen London and Sunless Sea, with with Paul Arendt in 2009. I grew it into a medium-sized indie studio with a solid reputation for quality writing and a clutch of awards. Rock Paper Shotgun said we produced 'the most delicious collection of words in all of gaming.' Ken Rolston called us 'a guiding North Star of narrative design'.

Then I realised I didn't want to run a studio, so I sold up and went ronin as a writer-designer for a gap year, doing guest writing forBioWare, Telltale and Paradox, among others. I'm now at Weather Factory with Lottie Bevan, making a game called CULTIST SIMULATOR.

This is me: http://weatherfactory.biz/">http://weatherfactory.biz/

 

Expert Blogs

Posted by ALEXIS KENNEDY on Mon, 11 Jun 2018 11:37:00 EDT in
What happened when we launched Cultist Simulator, and why we think it happened.


Posted by ALEXIS KENNEDY on Thu, 22 Feb 2018 12:40:00 EST in Business/Marketing, Indie
Why we went itch.io paid beta but not Steam Early Access, and what #4 on itch.io actually means.


Posted by ALEXIS KENNEDY on Tue, 12 Dec 2017 09:56:00 EST in Design, Production, Indie
"The struggle to keep documentation useful is the struggle of Ra with the serpent Apep. There is no enduring victory; but if you cease to make the effort, then darkness covers everything. Here are some weapons Iíve used."


Posted by ALEXIS KENNEDY on Thu, 08 Sep 2016 11:16:00 EDT in Design, Production
The particular perils of the passive voice in game prose. And moon language.


Posted by ALEXIS KENNEDY on Tue, 17 Feb 2015 06:52:00 EST in Design, Console/PC, Indie
A look at the other side of romance in Sunless Sea: illicit officer romances.


Posted by ALEXIS KENNEDY on Thu, 05 Feb 2015 01:26:00 EST in Design, Console/PC, Indie
The first post of three on how we worked to mesh theme, mechanics and narrative for the love and sex in SUNLESS SEA, our narrative-driven maritime exploration game. With cannibalism.



ALEXIS KENNEDY's Comments

Comment In: [Blog - 06/11/2018 - 11:37]

cheers r n r n- ...

cheers r n r n- I don 't think calling it 'Lovecraftian ' made it more desirable, per se. I do think it gave us a way to describe an unconventional game that was immediately less confusing. r n r n- I blogged a bit about that here : http://weatherfactory.biz/the-cultist-and-the-terminator/

Comment In: [News - 03/04/2015 - 05:12]

d n r n r ...

d n r n r nIt 's cheerfully inconsistent Victorian period flavour the same reason we spell 'eerie ' as 'eery '. r n r n and thanks :-

Comment In: [Blog - 02/05/2015 - 01:26]

Thanks And yes, I 've ...

Thanks And yes, I 've added a link - I didn 't expect the post to get featured, so I was caught on the hop. :-