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August 24, 2019
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Adrian Chmielarz's Expert Blogs

Posted by Adrian Chmielarz on Thu, 13 Jun 2013 01:49:00 EDT in Design, Console/PC
Can a great opening work against your game?


Posted by Adrian Chmielarz on Thu, 16 May 2013 09:35:00 EDT in
Using Metro: Last Light and Max Payne 3 as examples, I try to figure out how to avoid the loss of immersion when interacting with NPCs.


Posted by Adrian Chmielarz on Thu, 09 May 2013 09:02:00 EDT in Design, Console/PC
Game studios rarely make games based on designs from random strangers. Especially when these strangers don't really want to be making games.


Posted by Adrian Chmielarz on Tue, 23 Apr 2013 08:35:00 EDT in Design, Console/PC
Is it enough if we just improve our game designs for the next-generation, or do we need a new design dictionary?


Posted by Adrian Chmielarz on Fri, 12 Apr 2013 12:14:00 EDT in Design, Console/PC
The original version of this post appeared on our studio's blog at http://www.theastronauts.com/


[Previous Adrian Chmielarz Blogs]