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February 19, 2018
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Alex Nichiporchik's Blog   Expert Blogs


CEO at tinyBuild -- an indie game development and publishing company, known for No Time To Explain and SpeedRunners

We started out as two guys working from our bedrooms with the dream of making video games. Read the story of how that morphed into an indie game development & publishing company with offices in the Netherlands and Seattle. 

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Expert Blogs

Posted by Alex Nichiporchik on Mon, 05 Dec 2016 09:35:00 EST in Production, Art, Indie
An art-guide to Punch Club's pixel art

Posted by Alex Nichiporchik on Mon, 20 Jun 2016 05:26:00 EDT in Business/Marketing
G2A Sold $450k worth of SpeedRunners, Party Hard, and Punch Club.

Posted by Alex Nichiporchik on Thu, 28 Apr 2016 10:26:00 EDT in
tinyBuild's guide to building and running a booth at PAX. Top 8 tips.

Posted by Alex Nichiporchik on Fri, 06 Nov 2015 01:19:00 EST in Business/Marketing, Production, Indie
12 hour work days. Severely underpaid. Constant late-night calls because timezones. Waking up in the middle of the night to check notifications for disasters during big promotions. Crunching weeks on-end with no weekends. Forget about holidays.

Posted by Alex Nichiporchik on Thu, 17 Sep 2015 02:04:00 EDT in Business/Marketing, Indie
We're standing in an elevator. I'm a publisher/youtuber/platform. What's your pitch? You have 4 seconds.

Posted by Alex Nichiporchik on Fri, 21 Aug 2015 01:47:00 EDT in Business/Marketing, Indie
Your game's been selected to showcase at a big livestream at a show. Congratulations! This is your moment of glory. Now what?

Alex Nichiporchik's Comments

Comment In: [News - 08/24/2016 - 10:18]

From a publishier 's side, ...

From a publishier 's side, the UK has a toooon of great talent but the costs used to be high. Now all of a sudden with the recent changes, it 's more tempting to invest into UK projects. r n r nMany think it can be risky to invest into ...

Comment In: [Blog - 04/28/2016 - 10:26]

We tried to do an ...

We tried to do an approach you describe in these questions and it never works. You do conventions to get fans, to get brand awareness and to standout. Trying to track direct ROI means you 've already failed. r n r nYou know you 've had a good PAX when ...

Comment In: [News - 04/29/2016 - 07:52]

A bit late to the ...

A bit late to the Twitter party.. r n r nMy parents were first super worried about their 3 year old kid not having any interests whatsoever outside of playing games, legos, and watching cartoons in English, that 's where I got it from . r n r nI skipped ...

Comment In: [Blog - 04/29/2016 - 03:16]

Oh hey :D I loved ...

Oh hey :D I loved your booth. We formed this corner of awesome with Party Hard being on the other side. r n r nThis is a pretty accurate cost breakdown, with your biggest savings being on the hotel. It 's very expensive to get a place where you can ...

Comment In: [News - 04/13/2016 - 04:00]

What a great piece Thanks ...

What a great piece Thanks for writing that up Joel. r n r nI 've been playing The Culling since launch and it 's a fantastic game. Watching really good streamers play and wipe out whole teams are about as enjoyable as actually playing. I like the focus of the ...

Comment In: [News - 03/21/2016 - 04:50]

We used in-game analytics Unity ...

We used in-game analytics Unity Analytics and a 3rd party tool , you can track how many new devices have activated the game - this counts both legal and illegal downloads