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February 27, 2021
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Alex Pine's Blog

 

A game designer / creative director from Latvia.

 

I haven't had any commercial releases yet, however I am actively working on a few projects and have worked as a game design teacher.

 

Member Blogs

Posted by Alex Pine on Mon, 05 Oct 2020 11:11:00 EDT in Design, Console/PC, Serious, Indie, Design, Indie
Roguelikes have a strange relationship with RNG that may lead to frustration or RNG abuse. This article examines the various ways and methods you can design RNG in roguelikes to provide the best player experience and reduce RNG abuse.


Posted by Alex Pine on Tue, 10 Sep 2019 10:28:00 EDT in Design, Console/PC, Serious, Indie, Design, Indie
This is an explanation of 5 different easily applicable methods for creating your own seamless and engaging invisible tutorials.



Alex Pine's Comments

Comment In: [Blog - 10/05/2020 - 11:11]

Permanent progression increasing player agency ...

Permanent progression increasing player agency sounds like a great combo, best of luck with your game

Comment In: [Blog - 09/10/2019 - 10:28]

Thanks r n r nI ...

Thanks r n r nI read your article and enjoyed it. I 'd say tutorials are one of the more fun topics in level design and very often done terribly, so it 's good to see other designers talking about making games more intuitive and less text-heavy.