Alex Pine's Blog
A game designer / creative director from Latvia.
I haven't had any commercial releases yet, however I am actively working on a few projects and have worked as a game design teacher.
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Roguelikes have a strange relationship with RNG that may lead to frustration or RNG abuse. This article examines the various ways and methods you can design RNG in roguelikes to provide the best player experience and reduce RNG abuse.
This is an explanation of 5 different easily applicable methods for creating your own seamless and engaging invisible tutorials.
Alex Pine's Comments
Comment In:
[Blog - 10/05/2020 - 11:11]
Comment In:
[Blog - 09/10/2019 - 10:28]
Thanks r n r nI ...
Thanks r n r nI read your article and enjoyed it. I 'd say tutorials are one of the more fun topics in level design and very often done terribly, so it 's good to see other designers talking about making games more intuitive and less text-heavy.