Gamasutra editor. Twitter bumbler.
Please don't hesitate to direct all comments, criticisms and hot scoops to alex.wawro at gamasutra dot com.
Or, Beat, Prey, Love: How Arkane combines holistic level design and dynamic enemies to great effect in Prey.
Everybody's buzzing about Firewatch, but nobody seems to be talking about one of the best bits of the game's design: the map.
[News - 06/09/2017 - 04:00]
Whoops, sorry Alex r n ...
Whoops, sorry Alex r n r nThis is what I get for letting someone transcribe/post the garbage that comes out of my mouth :P
[News - 06/01/2017 - 07:33]
Thanks Robert We intend to ...
Thanks Robert We intend to continue, and improve -- I 'm trying to swap out my mechanical keyboard with something a bit more low-key.
[News - 02/10/2017 - 04:02]
I don 't know if ...
I don 't know if that was a slip of the tongue or not, but that 's what he said. The tenor of the conversation also made it feel like 20 hrs/week levels of interest was less than what he was hoping for. r n r n But yeah, 20 ...
[News - 12/21/2016 - 03:39]
I really enjoyed what I ...
I really enjoyed what I played of The Witness but I can 't stick with it for more than ten minutes without getting nauseous. r n r nNot sure why, never had a game make me motion-sick before -- it 's a unique achievement
[News - 08/03/2016 - 04:08]
[News - 05/31/2016 - 05:51]
I did r n r ...
I did r n r nThanks for catching that, Kevin I 've gone ahead and removed the duplicate text.