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Alistair Doulin's Expert Blogs

Posted by Alistair Doulin on Sun, 09 Mar 2014 08:11:00 EDT in Business/Marketing, Indie
Have you thought about making a Free To Play game? What is the current landscape of F2P? This post outlines the step from paid to Free To Play in our upcoming game, Battle Group 2 and how we (as Indie's) are planning to compete.

Posted by Alistair Doulin on Tue, 01 Jan 2013 08:15:00 EST in Production, Console/PC
Well, the world didn't end (of course) so it's time to look to the next twelve months and predict what we might see in 2013. Here are my predictions for the video game industry in 2013.

Posted by Alistair Doulin on Tue, 01 Jan 2013 02:08:00 EST in Production, Indie
A run down of what went right and wrong with the release of Battle Group. From perfect score reviews to critical bugs on day one. How we released a game on four platforms simultaneously.

Posted by Alistair Doulin on Sun, 08 Jan 2012 04:47:00 EST in Indie
Tips for Game Development Graduates showing at Graduate Industry Nights

Posted by Alistair Doulin on Thu, 08 Dec 2011 06:29:00 EST in Programming, Indie
Should gameplay be separated from the rest of the game engine? Are scripting languages enough of a separation or can we do more?

Posted by Alistair Doulin on Thu, 24 Nov 2011 07:53:00 EST in Programming, Indie
Test Driven Development for games. Is it worth it? Will you make better games, faster?

Posted by Alistair Doulin on Tue, 08 Nov 2011 10:14:00 EST in Programming, Indie
How can we become better game programmers? What goals should we have as game programmers and how can we help each other to further our discipline?

Posted by Alistair Doulin on Thu, 27 Oct 2011 02:43:00 EDT in Programming, Indie
How we ported to 4 different platforms in 10 days using Unity

Posted by Alistair Doulin on Mon, 12 Sep 2011 09:07:00 EDT in Indie
Thoughts on where I think the video game industry is going well (and not so well) in 2011

Posted by Alistair Doulin on Thu, 25 Aug 2011 07:15:00 EDT in Production, Indie
When is your game finished? How can you tell when it's time to release your game? Is a game ever finished? These questions and more will be answered in my return to blogging after a long hiatus.

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