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October 27, 2020
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Anastasiia Kladova's Blog


I'm Marketing Manager at Room 8, a 360-degree co-development and AAA games art production studio. Happy to share interviews and insights from our experts. 


Member Blogs

Posted by Anastasiia Kladova on Thu, 01 Oct 2020 10:30:00 EDT in Design, Production, Indie, Social/Online, Smartphone/Tablet
In tile puzzle games, the engaging level design is butter and bread, and the very thing players spend time playing. In this article, we talked with Renald Gazar, Lead Level Designer at Room 8 Studio, about levels quality assurance.

Posted by Anastasiia Kladova on Mon, 10 Aug 2020 10:38:00 EDT in Design, Social/Online, Smartphone/Tablet
Inappropriate progression is often seen on a stage of the soft launch. The goal of the article is to show a general approach to the progression curve fitting based on simulations that can be undertaken on a stage of the economy design prior to launch.

Posted by Anastasiia Kladova on Thu, 30 May 2019 09:22:00 EDT in Business/Marketing, Art, Indie
How many times were you unsure how to showcase a creative idea? In this article, Art Producer at Room 8 Studio shares a guide through the world of pain and gain, that helps to get a pitching deck right, impress the publisher, and create an awesome game.

In this interview, Room 8 Studio Art Director Evgeniy Goncharov talks about judging the recent Indie Cup contest, comments on the three games he liked most and elaborates on how judging helps to deliver out-of-the-ordinary art to studio’s clients.