Andrew Heikkila's Blog
Andy is a gamer, writer, musician, and the owner of Earthlings Entertainment out of Boise, ID. When he's not playing League, you can find him producing music, drinking beer, or running in the foothills near his home town. Get with him on XBox Live or on LoL at HeikkilaHAMMER, or on Twitter @AndyO_TheHammer.
A lot happened last year. Virtual reality (VR) became much more accessible, and the Nintendo Switch proved that mobile is definitely popular — and there’s plenty more to come. Here are a couple of my predictions for gaming in 2018.
When microtransactions are supplemental to experience, not a way to get around it, there’s nothing wrong with that. However, when the game is structured around them, and when they are used as a way to bypass time spent playing, the play becomes a burden.
It’s only a matter of time before even more colleges and high schools bring gaming into the fold of interscholastic athletics. What this means for developers and the gaming industry is unclear, what is clear is that the future of gaming is bright.
Akili and the University of San Francisco’s Neuroscape lab are creating a mobile game called Project: EVO. It is potentially the first prescription-based video game, designed to help treat children with ADHD.
In part 3, we’ll focus on how emerging tech and trends may shape the eSports in the future, and how these innovations might help steer the industry toward mainstream adoption.
In part 2, we’ll focus more on how that balance can be achieved by looking at what works and doesn’t work in games beyond MOBAs, specifically Rocket League, FPS titles like Halo, and fighting games like Street Fighter.