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July 21, 2018
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Andrew Heikkila's Member Blogs

Posted by Andrew Heikkila on Sun, 02 Jul 2017 01:59:00 EDT in Design, Production, Console/PC, Social/Online, VR
In part 3, we’ll focus on how emerging tech and trends may shape the eSports in the future, and how these innovations might help steer the industry toward mainstream adoption.


Posted by Andrew Heikkila on Wed, 28 Jun 2017 10:47:00 EDT in Design, Production, Console/PC, Social/Online, VR
In part 2, we’ll focus more on how that balance can be achieved by looking at what works and doesn’t work in games beyond MOBAs, specifically Rocket League, FPS titles like Halo, and fighting games like Street Fighter.


Posted by Andrew Heikkila on Tue, 27 Jun 2017 12:34:00 EDT in Design, Production, Console/PC, Social/Online, VR
Mainstream adoption of eSports may be on the horizon -- but only when a game emerges that perfectly balances the player experience with the spectator experience will we see mainstream adoption of eSports.


Posted by Andrew Heikkila on Wed, 21 Jun 2017 09:06:00 EDT in Design, Production, Social/Online
As games grow more complex and more popular, and as the first generations of casual gamers reach adulthood and beyond, the video game medium has the unique opportunity to gain recognition as a serious social tool.


[Previous Andrew Heikkila Blogs]