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September 19, 2017
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Andrzej Marczewski's Comments

Comment In: [Blog - 08/16/2017 - 10:13]

Great article and a really ...

Great article and a really important topic. It is also worth considering other decision-making factors such as time. For instance, if the decision affects something that will happen in the future, it is much harder for the player to see it as important or concrete compared to immediate decisions construal ...

Comment In: [News - 12/22/2016 - 08:46]

I was trying to think ...

I was trying to think of First Person games where the lead character has a really unique character. Duke Nuke 'em springs to mind as one of the few

Comment In: [Blog - 06/18/2015 - 07:43]

Very interesting stuff here. Always ...

Very interesting stuff here. Always nice to see things like this developed with a practical edge, that is why I really like Amy Jo Kims types http://amyjokim.com/blog/2014/02/28/beyond-player-types-kims-social-action-matrix/ r n r nI have spent way to long look at this sort of thing, but my angle is actually gamification - so ...

Comment In: [Blog - 03/09/2015 - 06:59]

Agreed, too many games now ...

Agreed, too many games now restrict you to the point that they are just interactive cinema. Games like call of duty - i find the game gets in the way of watching the cut scenes and story play out

Comment In: [Blog - 01/14/2015 - 02:49]

Many thanks : ...

Many thanks :

Comment In: [Blog - 11/18/2014 - 01:51]

All of it is good ...

All of it is good used in the right way. I often speak about the mystery box and curiosity. http://www.gamified.co.uk/2014/05/20/mystery-curiosity-surprise/ . It is just about making things a little less linear for me, give people too much chance to get used to everything and it becomes dull r n r ...

Comment In: [Blog - 11/04/2014 - 02:42]

Thanks. My view is that ...

Thanks. My view is that if we in gamification are speaking about these things, we should understand them at least

Comment In: [Blog - 10/07/2014 - 06:40]

Tmnt was an all time ...

Tmnt was an all time favourite - 4 player Yes please. But they did over saturate with cheap brawlers. Final fight still holds a warm spot in my heart though

Comment In: [Blog - 09/02/2014 - 09:13]

That reminds me of the ...

That reminds me of the quote The opposite of play is not work, it is depression . I think it is about gauging the audience right as well as getting out of the mindset I think this is fun, so will everyone . That is a good starting point anyway ...

Comment In: [Blog - 05/30/2014 - 06:16]

When my eldest was about ...

When my eldest was about 4 7 now I let her play on my laptop. She could not understand why the mouse existed - why could you not just press the screen lol

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