Game designer, producer.
I'm leading a small indie team, and we are currently developing adventure/quest ARPG in hard sci-fi genre - Divine Space.
Game is now on Kickstarter. I hope to share you an article of how we were preparing for our campaign and later - post-mortem about our campaign on Kickstarter.
How free-to-play, indie and mobile games will be finally able to raise funds in crowdfunding effectively.
I guess you know who Chris Avellone is. If not, he is the guy behind Planescape: Torment and Project Eternity that gathered $3,98 million on Kickstarter. He also participated in Fallout 2, Fallout: New Vegas, KOTOR 2, and in many many other games.
This is a story of how we were preparing for Kickstarter and why. What challenges we faced and what went wrong - and what went well. I like to share my experience and hope it will be handy for anyone who is considering going for Kickstarter.