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July 24, 2021
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Artur Kh's Blog

 

I am Indie Developer from Ufa. At the moment I am working on some medieval setting proj based on UE4. In my Blog I will post C++ recipes, that are not introduced in basic courses, but for sure are very useful in all senses. Feel free to get in touch with me and check out source rep =)

Git repo: https://github.com/klauth86/UE4Cookery

FB: https://www.facebook.com/klauth86

itch.io: https://klauth86.itch.io/

Discord: klauth86#1475

 

Member Blogs

Posted by Artur Kh on Tue, 29 Jun 2021 10:17:00 EDT in Programming, Indie
Topic: SMaskedImage Slate widget Source for UE4.26: https://github.com/klauth86/UE4Cookery/tree/main/CPP010


Posted by Artur Kh on Mon, 21 Jun 2021 10:22:00 EDT in Programming, Indie
Topic: Referencing assets for C++ lovers Source for UE4.26: https://github.com/klauth86/UE4Cookery/tree/main/CPP009


Posted by Artur Kh on Thu, 03 Jun 2021 12:18:00 EDT in Programming, Indie
Topic: Widget Component insides part 1 (Screen space) Source for UE4.26: https://github.com/klauth86/UE4Cookery/tree/main/CPP008


Posted by Artur Kh on Wed, 17 Mar 2021 11:33:00 EDT in Programming, Indie
Topic: How to add a widget? Source for UE4.26: https://github.com/klauth86/UE4Cookery/tree/main/CPP007


Posted by Artur Kh on Tue, 16 Mar 2021 11:48:00 EDT in Programming, Indie
Topic: Instanced UProps Source for UE4.26: https://github.com/klauth86/UE4Cookery/tree/main/CPP006


Posted by Artur Kh on Mon, 15 Mar 2021 11:10:00 EDT in Programming, Indie
Topic: Custom dictionary with IPropertyTypeCustomization Source for UE4.26: https://github.com/klauth86/UE4Cookery/tree/main/CPP005



Artur Kh's Comments

Comment In: [Blog - 06/03/2021 - 12:18]

Hello In most of things ...

Hello In most of things it is just UWidgetComponent Screen space part that was moved to static class implementation The main diff is in widget 's owner class - engine code has UWidgetComponent for that, while here we have UObject. Also here we added Actor field to entry struct, so ...