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July 16, 2019
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Bartlomiej Wronski's Blog   Expert Blogs

 

Game engine and graphics programmer. Specializing in various graphics R&D activities, developing new techniques and platform-specific and low-level optimizations. Enthusiastic about both technical side of game development - solutions and algorithms as well as direct work with artists and designers.

 

Expert Blogs

Posted by Bartlomiej Wronski on Mon, 08 Dec 2014 01:44:00 EST in Programming, Art, Console/PC
This post series will cover atmospheric scattering phenomenon, related visual effects and their use in games. It will also describe “Volumetric Fog” algorithm, an efficient and unified way to reproduce physically based light single-scattering in real time


Posted by Bartlomiej Wronski on Wed, 29 Jan 2014 07:43:00 EST in Programming, Art, Console/PC
Screenspace raytraced reflections are very popular technique that appeared in many recent game titles. Why so many games use it? What are its benefits and disadvantages? Should future games rely on this imperfect solution?



Bartlomiej Wronski's Comments

Comment In: [Blog - 01/29/2014 - 07:43]

Thanks a lot Apparently they ...

Thanks a lot Apparently they do not support hotlinking even to html files... I guess I should point the link to their main website then...