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Ben Lewis-Evans's Blog   Expert Blogs


Ben Lewis-Evans has a PhD in human factors psychology and works as a user experience researcher at Epic Games. His research interests include game user research, games, usability, human factors, games, human error, traffic psychology, games, and science in general.

Twiiter: @ikbenben


Expert Blogs

Earlier this month for Global Accessibility Awareness Day the User Experience team at Epic Games put together a brief primer on Game Accessibility to share within the company. We also want to share it more broadly, so here it is! 

Posted by Ben Lewis-Evans on Mon, 20 Jul 2015 02:30:00 EDT in Design, Social/Online
Shadowbanning is where an anti-social individual allowed to continue to communicate, but is the only person that can see their communications. This is good for online posts & chats. But could it be applied to behaviour as well?

Posted by Ben Lewis-Evans on Mon, 18 May 2015 06:37:00 EDT in Design, Console/PC
"Bloodborne is user unfriendly", "Bloodborne proves your job isn't needed", "People like you are why games aren't hard like they used to be". As a Games User Researcher I have seen these comments many times. They are understandable but inaccurate.

What does a Games User Researcher attending GDC for the first time (along with the Games User Researcher Summit) think of the whole thing? This is an attempt to catalog and describe my experiences, with summaries of every talk I attended.

Posted by Ben Lewis-Evans on Fri, 04 Apr 2014 08:26:00 EDT in Design, Console/PC, Indie
This article aims to lay out what the current science has to say about simulation sickness in VR, what it is, why it occurs, and what developers and players can do about it.

Posted by Ben Lewis-Evans on Tue, 27 Aug 2013 10:00:00 EDT
Dopamine, it is a chemical (neurotransmitter) that is often talked about in relation to games. But what does it actually do in our brains?

Ben Lewis-Evans's Comments

Comment In: [Blog - 07/20/2015 - 02:30]

Ha, yeah that is more ...

Ha, yeah that is more like the low priority/jail type solution though. It is an interesting one, but you run the risk that some people learn from each other rather than reforming. Or at least reinforcing that this is normal behaviour because everyone is doing it . r n r ...

Comment In: [News - 05/27/2015 - 04:03]

FOV can play a big ...

FOV can play a big role in simulation sickness, both in and out of VR, as it changes how much of the edges of vision are being stimulated which is where our vision is quite sensitive to motion . You could change FOV in VR as well, but you will ...

Comment In: [Blog - 05/18/2015 - 06:37]

I agree that the idea ...

I agree that the idea of misleading messages is supposed to be one part of the system, but in my whole playthrough I only came upon one misleading message and it was really obvious - and I was checking a lot. Maybe I got lucky. But at the very least ...

Comment In: [Blog - 04/04/2014 - 08:26]

Hi Kim, r n r ...

Hi Kim, r n r nThanks for the comment. I am glad you enjoyed the post. I do mention latency, but you are right that it is a very important issue and also one that Oculus has been rightly very vocal and active about. As for accommodation and convergence, you ...

Comment In: [News - 01/07/2014 - 03:30]

The changes they have made ...

The changes they have made with this prototype should have good gains in terms of reducing simulation sickness. Particularly steps they have taken to deal with motion blur. Can 't wait to try one.

Comment In: [Blog - 11/22/2013 - 09:34]

Texting does not appear to ...

Texting does not appear to trigger oxytocin release r n r nDo you have a citation for this statement I would be very interested to read such a study, because if this is true it would be a surprise to me. Perhaps you meant to phrase this as less of ...