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Ben Lewis-Evans's Expert Blogs

Earlier this month for Global Accessibility Awareness Day the User Experience team at Epic Games put together a brief primer on Game Accessibility to share within the company. We also want to share it more broadly, so here it is! 

Posted by Ben Lewis-Evans on Mon, 20 Jul 2015 02:30:00 EDT in Design, Social/Online
Shadowbanning is where an anti-social individual allowed to continue to communicate, but is the only person that can see their communications. This is good for online posts & chats. But could it be applied to behaviour as well?

Posted by Ben Lewis-Evans on Mon, 18 May 2015 06:37:00 EDT in Design, Console/PC
"Bloodborne is user unfriendly", "Bloodborne proves your job isn't needed", "People like you are why games aren't hard like they used to be". As a Games User Researcher I have seen these comments many times. They are understandable but inaccurate.

What does a Games User Researcher attending GDC for the first time (along with the Games User Researcher Summit) think of the whole thing? This is an attempt to catalog and describe my experiences, with summaries of every talk I attended.

Posted by Ben Lewis-Evans on Fri, 04 Apr 2014 08:26:00 EDT in Design, Console/PC, Indie
This article aims to lay out what the current science has to say about simulation sickness in VR, what it is, why it occurs, and what developers and players can do about it.

Posted by Ben Lewis-Evans on Tue, 27 Aug 2013 10:00:00 EDT
Dopamine, it is a chemical (neurotransmitter) that is often talked about in relation to games. But what does it actually do in our brains?

Posted by Ben Lewis-Evans on Fri, 02 Aug 2013 11:00:00 EDT in Design
To err is human & to game is often to err. This blog takes a look at two of the main types of human error, slips & lapses, & discusses how they may be relevant to game design. Both in terms of reducing & enhancing the likelihood of their occurrence

Posted by Ben Lewis-Evans on Mon, 20 May 2013 07:00:00 EDT in Design, Console/PC, Social/Online
Ben Lewis-Evans & Ben Dressler use the idea of the "three E's" to examine anti-social behaviour in games and the possible ways in which such behaviour could be reduced or prevented.

Posted by Ben Lewis-Evans on Wed, 14 Mar 2012 01:40:00 EDT in Design
A discussion about emotion and how games are full of it.

Posted by Ben Lewis-Evans on Thu, 15 Dec 2011 04:01:00 EST
My earlier heart on halo image is now a movie.

[More Ben Lewis-Evans Blogs]