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June 24, 2021
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Benjamin Rivers's Blog


Benjamin Rivers develops original, narrative-focused games for consoles, Steam and iOS — namely, the indie horror hit Home and its follow-up, Alone With You. His games are thought-provoking, accessible, and aim to give players something to talk about long after they finish.

BR (Inc.)'s games have been covered by most major games news websites, as well as by magazines and newspapers worldwide. Benjamin also writes and illustrates graphic novels and teaches at OCAD University in Toronto.


Member Blogs

Posted by Benjamin Rivers on Thu, 19 Dec 2019 08:41:00 EST in Business/Marketing, Production, Console/PC, Indie, Smartphone/Tablet
Being a small game development studio creating original IP is a tough call in 2019. Here are three lessons we learned this year as we launched a new game and made several strides forward.

Posted by Benjamin Rivers on Mon, 14 Jan 2019 05:46:00 EST in Business/Marketing, Indie
Small developers often feel like they lose business momentum between launches. Here are four lessons that helped us grow our business in 2018, even though we didn't release a new game.

Posted by Benjamin Rivers on Wed, 31 May 2017 09:41:00 EDT in Production, Indie
Five years after the launch of indie horror hit Home, here are five crucial lessons for game development, studio management and keeping your wits about you.

Posted by Benjamin Rivers on Tue, 07 Feb 2017 10:02:00 EST in Design, Console/PC, Indie
Learn four key techniques to developing better characters that serve your game — and get players emotionally invested.

Benjamin Rivers's Comments

Comment In: [Blog - 02/27/2020 - 10:06]

Excellent post as always. It ...

Excellent post as always. It is definitely a difficult task now to sell a unit of entertainment to a customer, and do that in the correct amount to be profitable, in any kind of consistent fashion. We smaller creators always need champions or, barring that, trickery.

Comment In: [Blog - 05/31/2017 - 09:41]

Thanks, Nathan I definitely think ...

Thanks, Nathan I definitely think it 's a good idea to bet small and iterate even if you 're working on a larger game. No team should go 2 3 years without understanding what their game is or what 's possible with it. That 's a mistake I 've made ...