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May 19, 2019
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Bram Stolk's Comments

Comment In: [Blog - 12/12/2018 - 09:55]

I am sorry for disappointing ...

I am sorry for disappointing you, but I would like to thank you for reading and commenting. r n r nIt is not meant as a research-paper, just a presentation a little facetious, sure of a single data-point. I agree with you on Unity opening up indie dev, and the ...

Comment In: [News - 04/05/2018 - 11:39]

Better label for that graph: ...

Better label for that graph: App Store Size Throughout the Years.

Comment In: [Blog - 01/29/2018 - 10:10]

Awesome article. I will implement ...

Awesome article. I will implement this in my engine r n r nIn your article code you have a 0.07s delay, which is 14 characters per second or so. r n r nBut in your git, you have charsPerSecond set to 30, which is double that

Comment In: [News - 08/24/2012 - 10:19]

I love this chrome://tracing stuff. ...

I love this chrome://tracing stuff. Thanks for sharing r nI wrote an inline profiler that uses it for visualizing the results: r nhttps://github.com/stolk/ThreadTracer

Comment In: [Blog - 04/04/2017 - 09:48]

It s common knowledge that ...

It s common knowledge that you have to record and analyze all player actions in a game from the earliest stages of its life. r n r nDo you ask the user 's permission for this r n Per Apple 's requirements r n r nHow many decline

Comment In: [Blog - 03/23/2017 - 06:14]

Elder Scrolls Morrowind did this ...

Elder Scrolls Morrowind did this pretty well... r nA lot of walking, but with dangers and opportunities on your path. r nAnd if you really got bored of it, you could get transport from a Stilt Rider. r nExcellent system

Comment In: [Blog - 04/27/2016 - 11:30]

What, no reference to Goal ...

What, no reference to Goal Oriented Action Planning r nIt has all the desirabilities that you seek: r n r nSimple to design, easy to extend, better quality, and most of all: emergent bahaviour. r n r nCan 't go wrong with GOAP. r n r nBram

Comment In: [Blog - 03/18/2015 - 04:26]

This game is really well ...

This game is really well done. r nI must say it is very well polished, but also a great puzzle system underneath. r n r nMy question: How did you generate the levels r nAre they authored by a human, or do you have an algorithm that generates the levels, ...

Comment In: [News - 08/12/2014 - 09:16]

AAA is a vague and ...

AAA is a vague and overused term. r n r nCan you name a single AA game r nWhat are the A games and B games r n r nI think nowadays AAA just refers to budget. r nIt would be easier to just speak of 50M instead of AAA. ...

Comment In: [Blog - 04/03/2014 - 01:19]

Working around the circular dependencies ...

Working around the circular dependencies with library groups is, in my opinion, not addressing the problem itself. r nIt pays to eliminate all circular dependencies. r nDoing so will also clean up the architecture, and include trees, causing much faster builds. r n r nOne way to avoid a lower ...

[More Bram Stolk Comments]