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Brenda Brathwaite's Blog   Expert Blogs


Co-Founder, COO and Game Designer at Loot Drop, Inc.

On Twitter at @bbrathwaite

Brenda Brathwaite is a game designer, artist, writer and game developer who entered the video game industry in 1981 at the age of 15. She worked with Sir-tech Software for 18 years on the Wizardry series and later the Jagged Alliance series among others before moving on to work with Atari on Dungeons & Dragons. During this time, Brenda had the opportunity to work alongside legends in the game industry and quite literally apprenticed in the ways of game design moving up through the ranks from lowly acolyte to lead game designer to creative director.

Since her days at Atari, Brenda has worked with a variety of companies, including Electronic Arts, Cyberlore, Firaxis and numerous companies in the social media space. She is a co-founder, COO and game designer at Loot Drop. Brenda develops her games both in analog and digital mediums, depending on the needs of the game. She has worked as a system designer, writer, level designer, world designer, lead designer and creative director throughout the years.

Brenda served on the board of the International Game Developers Association (IGDA) until July 2010, and is presently on the advisory board for the International Center for the History of Electronic Games at the Strong Museum of Play and the advisory board for Game Developer Magazine. She was named Woman of the Year by Charisma+2 Magazine in 2010 and also was a nominee in Microsoft’s 2010 Women in Games game design awards. In 2009, Train won the coveted Vanguard Award at IndieCade for “pushing the boundaries of game design and showing us what games can do.” She was named one of the top 20 most influential women in the game industry by in 2008 and of the 100 most influential women in the game industry by Next Generation magazine in 2007. Nerve magazine also called her one of the the 50 artists, actors, authors, activists and icons who are making the world a more stimulating place.


Expert Blogs

Posted by Brenda Brathwaite on Tue, 26 Apr 2011 06:48:00 EDT in Design, Social/Online
Approaching her 30th year as a game developer, Brenda Brathwaite of Loot Drop resists the concept of the rant and instead looks back upon the industry's many challenging spots in her GDC 2011 talk, "No Freakin' Respect: Social Game Developers Rant Back!"

Posted by Brenda Brathwaite on Mon, 17 Jan 2011 03:55:00 EST
What kind of thinking makes Insomniac Games one of the "Top Small Companies to Work for?" Find out in this inspiring article. Reposted with Mike Acton's permission.

Posted by Brenda Brathwaite on Fri, 09 Oct 2009 12:45:00 EDT
After working in games for nearly 30 years, I still love games - making them, playing them and designing them. Someone asked me, "How do you stay motivated?" and this is my answer.

Posted by Brenda Brathwaite on Tue, 21 Jul 2009 12:49:00 EDT
@bbrathwaite discusses why Twitter's worth your time and offers suggestions to build your community.

Posted by Brenda Brathwaite on Mon, 20 Jul 2009 09:12:00 EDT in Design
Why delaying gratification can often lead to much larger gratification, and fun is often in the small, small things.

Posted by Brenda Brathwaite on Sat, 14 Mar 2009 10:12:00 EDT in Design
In a region so full with myths, legends and battles as Ireland, why does the Emerald Isle show up so little in games?

Brenda Brathwaite's Comments

Comment In: [Blog - 03/02/2009 - 08:55]

@Ronan - I would say ...

@Ronan - I would say that's man vs. man although clearly man here is an alien being . Man vs. Another might be more relevant.