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Bryant Francis's Expert Blogs

Posted by Bryant Francis on Fri, 07 Jul 2017 03:51:00 EDT in Design, Social/Online
In which your humble contributing editor attempts to parlay his obsession with tiny Star Wars ships into useful game design observations.

Posted by Bryant Francis on Wed, 24 May 2017 09:56:00 EDT in Design, Console/PC
Horizon Zero Dawn's apocalypse, and the way it's told to the player, isn't just another video game setting. Here's a look at how its staggered nature creates dynamic storytelling moments worth emulating.

Posted by Bryant Francis on Fri, 23 Sep 2016 09:30:00 EDT in Design, Console/PC
Christopher Kline was almost able to join us last week for our Twitch stream of BioShock, but couldn't quite make it due to a scheduling conflict. He was kind enough to share a few memories of his work on the game.

Posted by Bryant Francis on Fri, 16 Sep 2016 09:45:00 EDT in Design
Blue Isle Studios' Valley can feel a lot like BioShock sometimes, and that's not just because it's a retro sci-fi dystopia. But by aiming a little smaller, it may succeed at some things that BioShock didn't quite land.

Posted by Bryant Francis on Fri, 09 Sep 2016 10:04:00 EDT in Design, Smartphone/Tablet
I chatted with TinyCo's Allen Warner about how he snuck some sly, subversive, and even thoughtful moments into Marvel's Avengers Academy.

Posted by Bryant Francis on Mon, 18 Jul 2016 01:04:00 EDT in Design, Smartphone/Tablet
The wildfire success of Pokemon Go may be a good argument for thinking about game systems as a language, not just an architecture for play.

Posted by Bryant Francis on Thu, 12 May 2016 07:49:00 EDT in Design, Console/PC
With Overwatch's open beta weekend come and gone, we finally have a glimpse at how Blizzard's Hero Shooter will impact the esports playing field.

Posted by Bryant Francis on Fri, 22 Apr 2016 01:53:00 EDT in Design
The support champion Taric got a big update in League of Legends, so I took him for a test drive to see how his updates reflect design trends with characters who don't go in for the kill.

[Previous Bryant Francis Blogs]