Gamasutra is part of the Informa Tech Division of Informa PLC

This site is operated by a business or businesses owned by Informa PLC and all copyright resides with them. Informa PLC's registered office is 5 Howick Place, London SW1P 1WG. Registered in England and Wales. Number 8860726.


Gamasutra: The Art & Business of Making Gamesspacer
View All     RSS
December 1, 2020
arrowPress Releases







If you enjoy reading this site, you might also want to check out these UBM Tech sites:


 

Burkay Ozdemir's Blog

 

Will eventually grow up and find a real job. Until then Co-founder of @MildManiaStudio, an Indie Game Development Factory.

Twitter : @may_null

Facebook : http://www.facebook.com/syroth

Blog Site : http://www.programmerinstincts.com

Linkedin : http://www.linkedin.com/in/burkayozdemir

 

Member Blogs

Posted by Burkay Ozdemir on Mon, 04 Mar 2013 07:11:00 EST in Indie, Programming
How an artificial agents should choose/switch target? How should I calculate threat of the enemy? How should you calculate the hit chance and decide if the target has shot or not? Here's one way of how.


Posted by Burkay Ozdemir on Sun, 03 Mar 2013 05:22:00 EST in Programming
If you have a team more than one people in it, or even if youre a lone wolf, using version control system is a MUST!. In this article, I'll explain step by step how to work with Unity&Mercurial.



Burkay Ozdemir's Comments

Comment In: [Blog - 03/03/2013 - 05:22]

Well, there 's text mode ...

Well, there 's text mode but it 's hard to keep up and understand those text files. But still it 's usable, just you need to know workarounds and sometimes different teams have to inform each other about changes on some objects, still it is doable. I 've talked with ...