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July 3, 2020
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Caleb Garner's Blog

I'm a game Game Designer and Project Manager. My focus is on flash and social network game development although I've worked on many different projects in the past. I've spent the last couple years in Nashville, TN building an indie game development scene. Part12 Studios was a result of that and I hope to see more projects and companies develop here.

Member Blogs

Posted by Caleb Garner on Tue, 09 Jun 2009 03:38:00 EDT in
I'm sharing my notes from FGS 2009 in San Francisco. They are raw and scattered, but a lot of data was flying around and I did my best to record as much as possible. DISCLAIMER: some facts might be miswriten/typed, but i think it's pretty much right.

Posted by Caleb Garner on Sat, 06 Jun 2009 11:55:00 EDT in
So we got a sponsorship, it was a bit of a reality check, however it could be a blessing in disguise. Also the lack of response from many (even reputable portals) was surprising.

Posted by Caleb Garner on Mon, 01 Jun 2009 09:57:00 EDT in
This is a call to fix the problem of "people" spamming the blog RSS feed with non-game news articles... please fix

Posted by Caleb Garner on Sat, 09 May 2009 12:28:00 EDT in
If you see this, take a moment to consider my suggestion and feel free to submit your own thoughts. Maybe this will not fall on deaf ears

Posted by Caleb Garner on Thu, 07 May 2009 04:26:00 EDT in Production
The game has been "finished" (is anything ever really done? and I've contacted the portals... to quote Peter Griffin "and now I play the waiting game".

Posted by Caleb Garner on Sun, 03 May 2009 12:16:00 EDT in Production
Realizing as I went to set firm go live dates with our latest flash game, was still owned by a former partner. doh! However it actually all worked out for the best :)

Caleb Garner's Comments

Comment In: [News - 12/18/2013 - 01:57]

Cool idea : ...

Cool idea :

Comment In: [News - 11/05/2013 - 09:23]

you just have to hit ...

you just have to hit 200 to get paid, it 's accumulated, not like if you don 't hit 200 for the month you lose any sales.

Comment In: [Feature - 11/05/2013 - 03:00]

No, the official word with ...

No, the official word with greenlit games is each new project must start with greenlight.. r n r nIn Boston, we had a nice pre-Boston Festival of Indie Games party event that Valve sponsored and the message was clear that greenlight is just one of several tools to decide what ...

Comment In: [News - 10/24/2013 - 04:56]

yea i agree with all ...

yea i agree with all of your points and like you, I have paid for a number number of games. I do really think that everyone here have great points about the buying system. r n r nIn fact i 've probably spent as much or more than iOS on ...

Comment In: [News - 10/18/2013 - 10:45]

yea that 's really clever ...

yea that 's really clever for sure. we done trying that tales of scale game, i think i like this scale game better.. although i appreciate the idea of grabbing an object, it don 't see it working as well as a gun. r n r nI agreed that it ...

Comment In: [News - 10/08/2013 - 09:33]

I don 't think its ...

I don 't think its about Ouya winning as much as surviving. Surviving isn 't a bad thing. I mean they should be able to continue to hold their own and while they may never dominate, I really don 't see any other platform coming in and somehow completely disrupting ...