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Carolyn VanEseltine's Blog

 

Hi! Thanks for stopping by!

I'm a multifaceted game developer specializing in narrative design. My regular game dev blog is at Sibyl Moon, where you'll also find my interactive fiction (both parser-based and choice-based) and Welcome to Adventure: A Quick-Start Guide to Inform 7. You can also reach me on Twitter @mossdogmusic.

Since my industry start in 2002, I've held positions at Harmonix, Simutronics, Giant Spacekat, and Transolar, among others. In addition to game design, I've worked on gameplay scripting, production, community development, playtest coordination, QA, web support, and digital submissions. I'm a cofounder of the nonprofit Interactive Fiction Technology Foundation, which supports interactive fiction authors, players, and communities by improving tools and infrastructure.

I believe in games as a medium. I believe that games possess not only the power to entertain, but to inspire, educate, and change lives. I think everyone should have access to make games in the same way that everyone should have the access to make poetry or music.

I care about a lot of stuff. I care about diversity and minority representation, both in the ways that affect me directly and in the ways that do not. I care about accessibility. I care about clear, honest communication. I care about kindness and empathy. I encourage other people to care openly about these things.

Games are powerful. Let's use that power to entertain, tell stories, educate, pay the rent, and make the world a better place.

 

Member Blogs

Posted by Carolyn VanEseltine on Tue, 09 Jun 2015 01:07:00 EDT in Production, Indie
How do you stay motivated when you're working alone? What if you don't have a community to cheer for you? Here are some techniques for solo developers to stay productive and keep morale high.



Carolyn VanEseltine's Comments

Comment In: [News - 06/30/2016 - 06:21]

Nope It 's very much ...

Nope It 's very much alive and thriving.

Comment In: [Blog - 06/09/2015 - 01:07]

Timing your work can be ...

Timing your work can be really helpful Joe Mirabello Tower of Guns introduced me to Toggl, and I use it in the same way.