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July 10, 2020
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Cassandra Khaw's Member Blogs

Posted by Cassandra Khaw on Fri, 07 Jan 2011 11:06:00 EST in
Not common material for Gamasutra but still a fascinating look into the mind of genius prop-maker Harrison Krix and the creation of one of his best-loved costumes: a 7 feet tall Big Daddy Costume.


Posted by Cassandra Khaw on Thu, 06 Jan 2011 10:14:00 EST in
An interview with thatgamecompany's Jenova Chen that took an unexpected turn and became a rather in-depth look into capitalism, the past, and the gaming market.


Posted by Cassandra Khaw on Sat, 01 Jan 2011 05:16:00 EST in Production
Andriasang reported that Konami had introduced what might be the most groundbreaking innovation in video game history during the recent Digital Content Expo 2010: interactive Love Plus.


Posted by Cassandra Khaw on Mon, 13 Dec 2010 02:21:00 EST in
This is not by me. I wish it was but it isn't. Written by Jimmy Lee of TK-Nation: a thought-provoking piece on China's stance on internet addiction, unspoken battles and for me, it's possibly the best article never Boing-Boinged.


Posted by Cassandra Khaw on Fri, 10 Dec 2010 04:55:00 EST in
Post-mortem on Dinner Date's main character Julian Luxemburg. Potentially sprinkled with the slight hint of spoiler but not enough to jeopardize a newbie's experience.


Posted by Cassandra Khaw on Fri, 10 Dec 2010 03:02:00 EST in
A somewhat disgruntled observation about kneejerk reactions, social gaming, community complaints and a little bit of publicity about a game called Fleck.


Posted by Cassandra Khaw on Thu, 09 Dec 2010 03:11:00 EST in
My encounter with Jeroen Stout is probably my favorite interview amongst the many I've done recently. Dinner Date's creator talks extensively about the process of creating a completely unorthodox little gem.


Posted by Cassandra Khaw on Thu, 09 Dec 2010 12:12:00 EST in
Personifying the best of Saturday morning cartoons, Swords and Soldiers is a brain-rotting, eccentric, wildly hysterical affair that proves, beyond the shadow of a doubt, that real-time strategy needn't be so damn grim.


Posted by Cassandra Khaw on Wed, 08 Dec 2010 11:02:00 EST in
While plenty of games are pretty enough, few have been able to so skillfully combine graphics, music and meaning. No 8-bit character models to behold here; the inhabitants of Solace look like abstract renditions of some Flash Designer's dream of angels.


[Previous Cassandra Khaw Blogs]