Cassandra Khaw's Member Blogs
Not common material for Gamasutra but still a fascinating look into the mind of genius prop-maker Harrison Krix and the creation of one of his best-loved costumes: a 7 feet tall Big Daddy Costume.
An interview with thatgamecompany's Jenova Chen that took an unexpected turn and became a rather in-depth look into capitalism, the past, and the gaming market.
Andriasang reported that Konami had introduced what might be the most groundbreaking innovation in video game history during the recent Digital Content Expo 2010: interactive Love Plus.
This is not by me. I wish it was but it isn't. Written by Jimmy Lee of TK-Nation: a thought-provoking piece on China's stance on internet addiction, unspoken battles and for me, it's possibly the best article never Boing-Boinged.
Post-mortem on Dinner Date's main character Julian Luxemburg. Potentially sprinkled with the slight hint of spoiler but not enough to jeopardize a newbie's experience.
A somewhat disgruntled observation about kneejerk reactions, social gaming, community complaints and a little bit of publicity about a game called Fleck.
My encounter with Jeroen Stout is probably my favorite interview amongst the many I've done recently. Dinner Date's creator talks extensively about the process of creating a completely unorthodox little gem.
Personifying the best of Saturday morning cartoons, Swords and Soldiers is a brain-rotting, eccentric, wildly hysterical affair that proves, beyond the shadow of a doubt, that real-time strategy needn't be so damn grim.
While plenty of games are pretty enough, few have been able to so skillfully combine graphics, music and meaning. No 8-bit character models to behold here; the inhabitants of Solace look like abstract renditions of some Flash Designer's dream of angels.
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