Catharina Bøhler's Blog
Norwegian Game developer/ CEO of the company "Sarepta studio".
Creators of award - winning local co-op adventure "Shadow Puppeteer". 29 years old, female.
In our previous “Tagalong Trap” post we talked in general about creating cooperative games where both players perform active and meaningful roles.
This time, we will go more into depth about specific ways of working when developing co-op games.
Many games claim to be co-op, but offer an experience where only one player is needed to beat the game, the other can simply “tag along.” The second player is effectively rendered superfluous and begs the question: How can we avoid this “tagalong trap?"
Inspired by Develop Magazine’s article about how to finance an early-stage game company by Will Freeman, we wanted to write a longer post about funding, and share with you our personal experiences on work for hire.
This blog post gives you tips and tricks on how to design great levels using examples from Super Mario Maker. This is a post for those interested in game development.
We’ve attended quite a few conferences and trade shows over the last 5 years. From GDC in San Francisco to Nordic Game Conference in Malmo. We now want to share our experience and provide tips and tricks on how to plan and execute a successful trade show.
Catharina Bøhler's Comments
[Blog - 08/17/2018 - 01:47]
This is a PC game ...
This is a PC game so there is probably a difference, but we have experienced some things here recently. r n r nOur game My Child Lebensborn was released 8th of May with a swastika in it, although this is just a small part of the beginning of the game. ...
[Blog - 03/31/2016 - 07:15]
[Blog - 10/21/2015 - 01:23]
Great to hear Sean r ...
Great to hear Sean r n r nWe will be posting a part 2 of this theme going more detail about our experienced differences between industry-focused tradeshows and audience-focused tradeshows. And give advice on how to reach your audience during tradeshows.