Charles Palmer's Blog
Charles is a decade long veteran of professional development mainly focussed on large-scale multiplayer games.
You can find him in these places:
The Agile Manifesto was written sometime ago to promote a new customer focused, iterative way of working that empowers the people building software. In this blog we take a look at a games focused rewrite in order to better understand how it may help us.
Production problems abound when you rely too heavily on specializations. This blog lays out a few of the pitfalls of over-reliance on specialization and the advantages of breaking free.
Charles Palmer's Comments
[Blog - 12/14/2016 - 09:22]
I think Katharine s central ...
I think Katharine s central thesis that we need more and better design tools to help improve design thinking is rather universal, timeless and pretty uncontroversial. The main issue I take is that she denigrates making extensively to the point of calling it a brute force solution. I think it ...
[News - 06/21/2016 - 05:24]
Derek, it 's pretty clear ...
Derek, it 's pretty clear that this is Katherine 's opinion and that she isn 't speaking for others or trying to psychological manipulate people. Particularly for such a straightforward piece
[News - 05/24/2016 - 05:03]
And given that the English-language ...
And given that the English-language only has three pronouns, two of which are gender specific, I 'm not inclined to see it as intentional harassment. r n r nIf you think that 's actually true you might want to update your knowledge of the ways people were expressing themselves in ...
[News - 05/11/2016 - 04:00]
I totally agree, it 's ...
I totally agree, it 's an amazingly poor screenshot to illustrate that idea. r n r nAlthough I 'd say there are very few games that demonstrate their gameplay in a still. Hence so many games relying on GIFs. I think the author jumped the shark a little with that ...
[News - 05/10/2016 - 04:04]
[Blog - 04/22/2016 - 03:39]
Sounds like a pretty dysfunctional ...
Sounds like a pretty dysfunctional relationship between the stakeholders and the team. No process is going to save you at that point. Rejecting and discarding work for the right reasons is not really a case of lost man hours that need to be made up. It 's necessary research and ...