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July 29, 2021
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Charlie Deck's Blog

 

digital wiz. original gifs, games, graphics, gizmos. //

NYC //

commercial projects: http://modeofx.com //

experiments: http://bigblueboo.com // 

gif-a-day http://bigblueboo.tumblr.com //

contact [email protected]

 

Member Blogs

Posted by Charlie Deck on Fri, 21 Jul 2017 10:15:00 EDT in Design, Programming, Console/PC, Serious, Indie
The on-screen keyboard for consoles has barely changed in thirty years. Learn the history of gamepad text input, from the NES to the PS4. Then I'll describe how I iterated towards something better for my local co-op language-learning action game.


Posted by Charlie Deck on Fri, 18 Nov 2016 09:16:00 EST in Design, Programming, VR
Throwing--it’s one of the first things you do when you try out VR. It's also one of the most inconsistent experiences. My baby-tossing game demanded better. So here's how I made throwing better for a game where throwing is a central mechanic.


Posted by Charlie Deck on Mon, 18 Apr 2016 11:32:00 EDT in Audio, Design, Programming, Production, Art, Console/PC, Indie, VR
In preparation for this weekend's NYC VR Jam (and Ludum Dare), I cooked up a quick prototype that hit on several core VR game design issues. Here's what I learned building Bouncing Babies VR.