I'm an indie game developer in the Boston, MA area and the founder/purresident of Manekoware. I design games, write code, draw pictures, model polygons, & really like cats. I made Catlateral Damage, a first-person game about being a cat and destroying everything.
In this retrospective, Chris Chung reflects on the development of Catlateral Damage and how it went from a gimmicky game jam prototype to a full release.
A few people have asked me how I get the art in Catlateral Damage to look the way it does, so I wanted to give an overview of my workflow using Blender and Unity.
How I'm creating indoor spaces easily using modular pieces in Unity for my game, Catlateral Damage.
[News - 08/25/2015 - 04:03]
Catlateral Damage www.catlateraldamage.com has a ...
Catlateral Damage www.catlateraldamage.com has a very similar story to Superhot it was made during the same 7DFPS, had a free browser prototype, was Greenlit in a matter of days, and had a successful Kickstarter , though it was a much smaller scale project.
[Blog - 07/13/2015 - 03:01]