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Chris Khoo's Blog   Expert Blogs

 

Chris Khoo's career as a game developer started in 1996 when he was hired into Electronic Arts right after graduation. Since then, he has been blessed with the opportunity in working with some of the best software companies in the world including Disney, Nexon, and Microsoft. To date, he has shipped 12+ commercial titles for the PC and for all the major game consoles. Chris remains an active member of the software industry and is currently operating as indie developer and founder of Wappworks Studio.

 

Expert Blogs

Posted by Chris Khoo on Mon, 18 Jun 2012 02:02:00 EDT in Programming, Indie
HTML5 audio has its quirks. This article offers some general advice on implementing web audio and (hopefully) covers the major challenges implementing it on a per platform basis. Platform coverage includes both desktop and mobile platforms.


Posted by Chris Khoo on Fri, 25 May 2012 05:15:00 EDT in Design, Indie
Recent missteps during development forced me to re-evaluate the core game activity design. Learn how our low fidelity play tests help firm up the design and instill deeper confidence



Chris Khoo's Comments

Comment In: [Blog - 06/18/2012 - 02:02]

Thanks for the head 's ...

Thanks for the head 's up on the internal element limit issue on IE9. I haven 't hit it quite yet, but it 's just a matter of time. r n r nRegarding Safari, I haven 't had any issue with progress event since I started using a web server ...

Comment In: [Blog - 06/15/2012 - 03:49]

Great post. r n r ...

Great post. r n r nFor me, coming from the AAA team environment with large teams, the biggest system shock was coming to terms as to the quantity of work that an indie team can accomplish within a 3-9 month period. I 've since come to accept that what would ...

Comment In: [Blog - 05/25/2012 - 05:15]

I was building a turn-based ...

I was building a turn-based game but I 've had some limited experience prototyping an action game as a board game. I think it really depends on the action game pacing. r n r nWe prototyped a real-time ironsides battleship game using board game mechanics about 3 years ago. It ...

Comment In: [Blog - 04/23/2012 - 07:50]

Great post.I 'm in the ...

Great post.I 'm in the same boat as well and I was about to blog about my recent experience as an indie developer. I do agree that having contact with the outside world is important. Unfortunately, I 'm having a hard time tearing myself away from coding due to self-imposed ...